Hi,
I’m trying to get my head around how to properly attach mesh to pre-positionned component of an imported actor (with animation)
Basically i create skeleton in the DCC to dictate later where to place instanced actors in unreal + the more important import and apply animation on them.
I guess a start would be looping through the imported actor skeletons but i can’t find and example to start from, do someone has in mind a good example ?
Thanks