# Create a sparkler with Particle Effects

**URL:** <https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196>\
**Category:** FX\
**Tags:** unreal-engine\
**Created:** [February 12, 2016, 9:47am UTC](https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196 "2016-02-12T09:47:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ViaCognita](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/viacognita/32/906601_2.png) [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Post date:** [February 12, 2016, 9:47am UTC](https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196/1 "2016-02-12T09:47:20Z")

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I’m very new in Unreal Engine development.

I’m trying to create Sparkler effects in my game. Like this one:

 ![sparkler-pretty.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/4/8/0488f4ad9dc57b17335c6cbd8aaab0f6c3720c7d.jpeg)

How can I make it using Particle Systems?

I’m watching this videos: [A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums](https://wiki.unrealengine.com/Videos?series=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t)

But they don’t do anything similar that I want to do.

Thanks.

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**Author:** ![anonymous\_user\_776011b61](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Post date:** [February 12, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196/2 "2016-02-12T14:32:04Z")

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This one should get you going, it is in that section.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Play with what you can and post what you are missing, like life span or direction.

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<div class="post-metadata">

**Author:** ![ViaCognita](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/viacognita/32/906601_2.png) [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Post date:** [February 12, 2016, 7:02pm UTC](https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196/3 "2016-02-12T19:02:36Z")

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> [@;472549](#):
>
> This one should get you going, it is in that section.
> 
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Videos/Player?series=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t&video=7hC_QT4GLiU)
> 
> Play with what you can and post what you are missing, like life span or direction.

Many thanks but I’ve watched this video three times to understand what the programmer is doing and I don’t know how can I use it to create a Sparkler.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_ca4ff0d4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ca4ff0d4](https://forums.unrealengine.com/u/anonymous_user_ca4ff0d4)\
**Post date:** [February 13, 2016, 3:00am UTC](https://forums.unrealengine.com/t/create-a-sparkler-with-particle-effects/55196/4 "2016-02-13T03:00:30Z")

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You could do this with a couple emitters…

What I would do is make a texture using one of these [photos of an actual sparkler from Textures.com](http://www.textures.com/download/fireworks0024/60113), It would spawn a sprite with one of those textures that always faces the camera and it spawn with a pretty short lifespan and they would spawn with random rotations (to make it chaotic). Then I would use a secondary emitter to make sparks that would fall with gravity to better produce the effect, they would also die when they collide.
