Create a Scan Visor

Hello, I’ve created a 3D Widget and I’d like to render a camera on it. How am I going about doing that?

Hi! I’m not sure what camera did you mean - Editor or Web Camera? This livestream about MediaFramework will help you with Web Camera : Media Framework 4.18 Preview | Live Training | Unreal Engine Livestream - YouTube If you need to feed PlayerCamera view to Widget ( Material , Texture) you can add SceneCaptureComponent and then specify your RenderTargetTexture for it. This RenderTargetTexture can be used for your Widget or any Material and Decal.

Hello, that’s what I did eventually but the quality of the render is kind of mediocre and I was wondering if there is another way or if there is a particular setting I must tamper with.Thank you very much for the reply though. :smiley: