# Create a Mark Up tool and spawn notes in scene

**URL:** <https://forums.unrealengine.com/t/create-a-mark-up-tool-and-spawn-notes-in-scene/483980>\
**Category:** UI\
**Tags:** project-world-locati, unreal-engine, UInterface, Scripting, Widget, question\
**Created:** [May 27, 2021, 9:04am UTC](https://forums.unrealengine.com/t/create-a-mark-up-tool-and-spawn-notes-in-scene/483980 "2021-05-27T09:04:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tziwtis13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tziwtis13](https://forums.unrealengine.com/u/Tziwtis13)\
**Post date:** [May 27, 2021, 9:04am UTC](https://forums.unrealengine.com/t/create-a-mark-up-tool-and-spawn-notes-in-scene/483980/1 "2021-05-27T09:04:24Z")

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Hello guys!! i really need your opinion and help here. I work on a arch viz project and i want to make a user widget to give the opportunity for the users to create and attach Mark Up in actors. So i design a the widget and the mark up but i don’t now how to make it work. With blueprint or with code (i am not a code programmer)? And how is it physible? Any ideas??? Thanks for your time, here is some pictures of my mark up tool to help you understand it.

 ![339952-markuptool1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/0/0/800f360c253000284ae4f8f55a04b3abb58245a5.png)
