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Create A Hierarchy of Static Meshes on the HUD

Hey,
Im trying to create an advanced HUD which lists all static meshes that I want in a Hierarchy form (Present under categories). Selecting it from the HUD fires an action. I have no idea how to make it so everything is categorized. Clicking the category collapses or expands etc in the HUD with scrolling, completely similar to the editor’s world outliner.
Thanks!