So, in PIE everything is seems fine: Collisions and LoD are okay
Have you probably changed any scalability settings?
Not as far as I am aware, but it is my first packaging experience, where I can check this settings?
EDIT: I’ve changed scalability settings to the lowest and activated -7 LoD, but I can’t replicate same problem as I get in packaged version =/
I activated wireframe mode, but now I can’t understand behaviour at all
v=_ULETXJxtAw
That’s really strange -> have you already posted it onto answerhub? + create a new landscape and test if the same happens
Yep!
Actually I found what exactly was wrong - it is LODFaloff setting in Landscape. Whenever I use SquareRoot instead of Linear - I get this error in packaged version of game. In PIE everything looks fine, but not in packaged I just use Linear mode instead of SquareRoot to fix this weird stuff
I was about to report this today. I am using SquareRoot as well so that seems the be the troublemaker. Can you post your Answerhub link here as well please?