I’ve created some buttons using a widget blueprint to change the sun position in my level. I’m adding the widget to the viewport using my HUD blueprint.
The problem is: when i play the level some buttons turn gray, but they work normally. The strange thing is that each time that i play the buttons appear gray in a random way: sometimes is the first button, sometime the second, sometime two of them, sometimes all.
This is whats happening:
This is my Widget Blueprint:
And this is the HUD blueprint:
Someone can help me solving this?