Crasing because of timers after killing owner

Using 5.2, seems like if you have an owner object and you set a timer with a delay, then you kill the owner object, when the timer fires you have a non-deterministic behavior that maybe the game will crash, because the timer maybe will not be destroyed by GC with the owning actor.

I’m not sure about whether is that the issue or not, but due to my researches, it seems right.

There is a plan to fix this bug? How to avoid it? Am I right about that?