Crashing on project load after 4.15.3 update

Hi,

I have just updated to 4.15.3 and now my project wont load it crashes instantly. Can anyone help please? I have posted my log if that helps?

Kind Regards
Joe

Log file open, 05/25/17 17:45:13
LogInit:Display: Running engine for
game: WoodlandHouse LogPlatformFile:
Not using cached read wrapper
LogInit:Display: RandInit(-1932407309)
SRandInit(-1932407309). LogTaskGraph:
Started task graph with 5 named
threads and 8 total threads with 1
sets of task threads. LogStats: Stats
thread started at 0.072121 LogInit:
Using libcurl 7.47.1 LogInit: - built
for x86_64-pc-win32 LogInit: -
supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate
(compression) using libz 1.2.8
LogInit: - other features: LogInit:
CURL_VERSION_SSL LogInit:
CURL_VERSION_LIBZ LogInit:
CURL_VERSION_IPV6 LogInit:
CURL_VERSION_ASYNCHDNS LogInit:
CURL_VERSION_LARGEFILE LogInit:
CURL_VERSION_IDN LogInit:
CurlRequestOptions (configurable via
config and command line): LogInit: -
bVerifyPeer = false - Libcurl will
NOT verify peer certificate LogInit:

  • bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: -
    bDontReuseConnections = false -
    Libcurl will reuse connections
    LogInit: - CertBundlePath = nullptr
  • Libcurl will use whatever was configured at build time. LogInit:
    Build: ++UE4+Release-4.15-CL-3450819
    LogInit: Engine Version:
    4.15.3-3450819+++UE4+Release-4.15 LogInit: Compatible Engine Version:
    4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760
    LogDevObjectVersion: Number of dev
    versions registered: 14
    LogDevObjectVersion: Dev-Blueprints
    (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
    8 LogDevObjectVersion: Dev-Build
    (E1C64328-A22C-4D53-A36C-8E866417BD8C):
    0 LogDevObjectVersion: Dev-Core
    (375EC13C-06E4-48FB-B500-84F0262A717E):
    2 LogDevObjectVersion: Dev-Editor
    (E4B068ED-F494-42E9-A231-DA0B2E46BB41):
    14 LogDevObjectVersion:
    Dev-Framework
    (CFFC743F-43B0-4480-9391-14DF171D2073):
    22 LogDevObjectVersion: Dev-Mobile
    (B02B49B5-BB20-44E9-A304-32B752E40360):
    0 LogDevObjectVersion:
    Dev-Networking
    (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
    0 LogDevObjectVersion: Dev-Online
    (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
    0 LogDevObjectVersion: Dev-Physics
    (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
    0 LogDevObjectVersion: Dev-Platform
    (6631380F-2D4D-43E0-8009-CF276956A95A):
    0 LogDevObjectVersion: Dev-Rendering
    (12F88B9F-8875-4AFC-A67C-D90C383ABD29):
    12 LogDevObjectVersion:
    Dev-Sequencer
    (7B5AE74C-D270-4C10-A958-57980B212A5A):
    3 LogDevObjectVersion: Dev-VR
    (D7296918-1DD6-4BDD-9DE2-64A83CC13884):
    0 LogDevObjectVersion: Dev-LoadTimes
    (C2A15278-BFE7-4AFE-6C17-90FF531DF755):
    1 LogInit: Compiled (64-bit): May 21
    2017 11:02:34 LogInit: Compiled with
    Visual C++: 19.00.23026.00 LogInit:
    Build Configuration: Development
    LogInit: Branch Name:
    ++UE4+Release-4.15 LogInit: Command line: LogInit: Base directory:
    D:/Unreal/Epic
    Games/UE_4.15/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Presizing for max 8388607
    objects, including 0 objects not
    considered by GC, pre-allocating 0
    bytes for permanent pool. LogInit:
    Object subsystem initialized
    [2017.05.25-16.45.14:709][ 0]LogInit:
    Selected Device Profile: [Windows]
    [2017.05.25-16.45.14:709][ 0]LogInit:
    Applying CVar settings loaded from the
    selected device profile: [Windows]
    [2017.05.25-16.45.14:716][ 0]LogInit:
    Computer: JOE-MAIN-PC
    [2017.05.25-16.45.14:716][ 0]LogInit:
    User: joedi [2017.05.25-16.45.14:716][
    0]LogInit: CPU Page size=65536,
    Cores=4 [2017.05.25-16.45.14:716][
    0]LogInit: High frequency timer
    resolution =3.415991 MHz
    [2017.05.25-16.45.14:717][
    0]LogMemory: Memory total:
    Physical=15.9GB (16GB approx)
    [2017.05.25-16.45.14:717][
    0]LogMemory: Platform Memory Stats for
    Windows [2017.05.25-16.45.14:717][
    0]LogMemory: Process Physical Memory:
    263.36 MB used, 263.36 MB peak [2017.05.25-16.45.14:717][
    0]LogMemory: Process Virtual Memory:
    262.56 MB used, 262.56 MB peak [2017.05.25-16.45.14:717][
    0]LogMemory: Physical Memory: 7865.16
    MB used, 8456.89 MB free, 16322.05 MB
    total [2017.05.25-16.45.14:717][
    0]LogMemory: Virtual Memory: 645.25 MB
    used, 8456.89 MB free, 134217728.00
    MB total [2017.05.25-16.45.14:780][
    0]LogTextLocalizationManager: No
    specific translations for (‘en-GB’)
    exist, so (‘en’) translations will be
    used. [2017.05.25-16.45.15:350][
    0]LogD3D11RHI: D3D11 adapters:
    [2017.05.25-16.45.15:884][
    0]LogD3D11RHI: 0. ‘NVIDIA GeForce
    GTX 1080 Ti’ (Feature Level 11_0)
    [2017.05.25-16.45.15:884][
    0]LogD3D11RHI: 11158/0/8161 MB
    DedicatedVideo/DedicatedSystem/SharedSystem,
    Outputs:3, VendorId:0x10de
    [2017.05.25-16.45.15:885][
    0]LogD3D11RHI: 1. ‘Microsoft Basic
    Render Driver’ (Feature Level 11_0)
    [2017.05.25-16.45.15:885][
    0]LogD3D11RHI: 0/0/8161 MB
    DedicatedVideo/DedicatedSystem/SharedSystem,
    Outputs:0, VendorId:0x1414
    [2017.05.25-16.45.15:885][
    0]LogD3D11RHI: Chosen D3D11 Adapter: 0
    [2017.05.25-16.45.15:890][
    0]LogD3D11RHI: Creating new
    Direct3DDevice
    [2017.05.25-16.45.15:890][
    0]LogD3D11RHI: GPU DeviceId:
    0x1b06 (for the marketing name, search
    the web for “GPU Device Id”)
    [2017.05.25-16.45.15:890][
    0]LogWindows: EnumDisplayDevices:
    [2017.05.25-16.45.15:890][
    0]LogWindows: 0. ‘NVIDIA GeForce
    GTX 1080 Ti’ (P:0 D:1)
    [2017.05.25-16.45.15:890][
    0]LogWindows: 1. ‘NVIDIA GeForce
    GTX 1080 Ti’ (P:1 D:1)
    [2017.05.25-16.45.15:890][
    0]LogWindows: 2. ‘NVIDIA GeForce
    GTX 1080 Ti’ (P:0 D:1)
    [2017.05.25-16.45.15:891][
    0]LogWindows: 3. ‘NVIDIA GeForce
    GTX 1080 Ti’ (P:0 D:0)
    [2017.05.25-16.45.15:891][
    0]LogWindows: DebugString:
    FoundDriverCount:4
    [2017.05.25-16.45.15:891][
    0]LogD3D11RHI: Adapter Name:
    NVIDIA GeForce GTX 1080 Ti
    [2017.05.25-16.45.15:891][
    0]LogD3D11RHI: Driver Version:
    382.33 (internal:22.21.13.8233, unified:382.33)
    [2017.05.25-16.45.15:891][
    0]LogD3D11RHI: Driver Date:
    5-17-2017 [2017.05.25-16.45.15:891][
    0]LogRHI: Texture pool is 1361 MB (70%
    of 1945 MB) [2017.05.25-16.45.16:409][
    0]LogD3D11RHI: Async texture creation
    enabled [2017.05.25-16.45.16:436][
    0]LogD3D11RHI: GPU Timing Frequency:
    1000.000000 (Debug: 2 1) [2017.05.25-16.45.16:530][
    0]LogShaderCompilers: Guid format
    shader working directory is -1
    characters bigger than the processId
    version
    (Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Intermediate/Shaders/WorkingDirectory/13592/).
    [2017.05.25-16.45.16:530][
    0]LogShaderCompilers: Cleaned the
    shader compiler working directory
    ‘C:/Users/joedi/AppData/Local/Temp/UnrealShaderWorkingDir/1420B20C46EF1FAE959E4F85F6D800E0/’.
    [2017.05.25-16.45.16:530][
    0]LogShaderCompilers:Display: Using
    Local Shader Compiler.
    [2017.05.25-16.45.17:444][
    0]LogTemp:Display: Loaded TP
    AllDesktopTargetPlatform
    [2017.05.25-16.45.17:482][
    0]LogTemp:Display: Loaded TP
    MacClientTargetPlatform
    [2017.05.25-16.45.17:521][
    0]LogTemp:Display: Loaded TP
    MacNoEditorTargetPlatform
    [2017.05.25-16.45.17:559][
    0]LogTemp:Display: Loaded TP
    MacServerTargetPlatform
    [2017.05.25-16.45.17:597][
    0]LogTemp:Display: Loaded TP
    MacTargetPlatform
    [2017.05.25-16.45.17:635][
    0]LogTemp:Display: Loaded TP
    WindowsClientTargetPlatform
    [2017.05.25-16.45.17:672][
    0]LogTemp:Display: Loaded TP
    WindowsNoEditorTargetPlatform
    [2017.05.25-16.45.17:710][
    0]LogTemp:Display: Loaded TP
    WindowsServerTargetPlatform
    [2017.05.25-16.45.17:737][
    0]LogTemp:Display: Loaded TP
    WindowsTargetPlatform
    [2017.05.25-16.45.17:774][
    0]LogTemp:Display: Loaded TP
    AndroidTargetPlatform
    [2017.05.25-16.45.17:811][
    0]LogTemp:Display: Loaded TP
    Android_ASTCTargetPlatform
    [2017.05.25-16.45.17:848][
    0]LogTemp:Display: Loaded TP
    Android_ATCTargetPlatform
    [2017.05.25-16.45.17:887][
    0]LogTemp:Display: Loaded TP
    Android_DXTTargetPlatform
    [2017.05.25-16.45.17:925][
    0]LogTemp:Display: Loaded TP
    Android_ETC1TargetPlatform
    [2017.05.25-16.45.17:962][
    0]LogTemp:Display: Loaded TP
    Android_ETC2TargetPlatform
    [2017.05.25-16.45.18:036][
    0]LogTemp:Display: Loaded TP
    Android_MultiTargetPlatform
    [2017.05.25-16.45.18:036][
    0]LogTemp:Display: Loaded TP
    Android_PVRTCTargetPlatform
    [2017.05.25-16.45.18:060][
    0]LogTemp:Display: Loaded TP
    HTML5TargetPlatform
    [2017.05.25-16.45.18:131][
    0]LogTemp:Display: Loaded TP
    IOSTargetPlatform
    [2017.05.25-16.45.18:157][
    0]LogTemp:Display: Loaded TP
    TVOSTargetPlatform
    [2017.05.25-16.45.18:193][
    0]LogTemp:Display: Loaded TP
    LinuxClientTargetPlatform
    [2017.05.25-16.45.18:228][
    0]LogTemp:Display: Loaded TP
    LinuxNoEditorTargetPlatform
    [2017.05.25-16.45.18:264][
    0]LogTemp:Display: Loaded TP
    LinuxServerTargetPlatform
    [2017.05.25-16.45.18:301][
    0]LogTemp:Display: Loaded TP
    LinuxTargetPlatform
    [2017.05.25-16.45.18:301][
    0]LogTargetPlatformManager:Display:
    Building Assets For Windows
    [2017.05.25-16.45.18:556][
    0]LogDerivedDataCache:Display: Max
    Cache Size: 512 MB
    [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache: Loaded boot
    cache 0.06s 64MB
    C:/Users/joedi/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
    [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache:Display: Loaded
    Boot cache:
    C:/Users/joedi/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
    [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache:
    FDerivedDataBackendGraph: Pak pak
    cache file
    Z:/Unreal/Projects/2017/Personal/WoodlandHouse/DerivedDataCache/DDC.ddp
    not found, will not use a pak cache.
    [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache: Unable to find
    inner node Pak for hierarchical cache
    Hierarchy. [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache:
    FDerivedDataBackendGraph:
    CompressedPak pak cache file
    Z:/Unreal/Projects/2017/Personal/WoodlandHouse/DerivedDataCache/Compressed.ddp
    not found, will not use a pak cache.
    [2017.05.25-16.45.18:613][
    0]LogDerivedDataCache: Unable to find
    inner node CompressedPak for
    hierarchical cache Hierarchy.
    [2017.05.25-16.45.18:629][
    0]LogDerivedDataCache:Display: Pak
    cache opened for reading
    …/…/…/Engine/DerivedDataCache/Compressed.ddp.
    [2017.05.25-16.45.18:643][
    0]LogDerivedDataCache: Using Local
    data cache path
    C:/Users/joedi/AppData/Local/UnrealEngine/Common/DerivedDataCache:
    Writable [2017.05.25-16.45.18:651][
    0]LogSlate: Using Freetype 2.6.0
    [2017.05.25-16.45.18:652][
    0]LogSlate: SlateFontCache -
    WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2017.05.25-16.45.18:652][
    0]LogSlate: SlateFontCache -
    WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2017.05.25-16.45.18:875][ 0]LogInit:
    Selected Device Profile: [Windows]
    [2017.05.25-16.45.19:028][
    0]LogMeshUtilities: Using
    QuadricMeshReduction for automatic
    static mesh reduction
    [2017.05.25-16.45.19:053][
    0]LogSimplygon: Simplygon DLL not
    present - disabling.
    [2017.05.25-16.45.19:081][
    0]LogMeshUtilities: Using
    SimplygonSwarm for distributed
    automatic mesh merging
    [2017.05.25-16.45.19:081][
    0]LogMeshUtilities: No automatic
    skeletal mesh reduction module
    available [2017.05.25-16.45.19:081][
    0]LogMeshUtilities: No automatic mesh
    merging module available
    [2017.05.25-16.45.19:550][
    0]LogNetVersion:
    GetLocalNetworkVersion: CL: 3299760,
    ProjectName: woodlandhouse,
    ProjectVersion: ,
    EngineNetworkVersion: 2,
    GameNetworkVersion: 0,
    NetworkChecksum: 2634829526
    [2017.05.25-16.45.19:587][
    0]LogAssetRegistry: FAssetRegistry
    took 0.0217 seconds to start up
    [2017.05.25-16.45.19:622][
    0]LogPackageLocalizationCache:
    Processed 3 localized package path(s)
    for 2 prioritized culture(s) in
    0.023028 seconds [2017.05.25-16.45.19:627][
    0]LogUObjectArray: 32493 objects as
    part of root set at end of initial
    load. [2017.05.25-16.45.19:627][
    0]LogUObjectAllocator: 7077024 out of
    0 bytes used by permanent object pool.
    [2017.05.25-16.45.19:627][
    0]LogUObjectArray:
    CloseDisregardForGC: 0/0 objects in
    disregard for GC pool
    [2017.05.25-16.45.19:664][ 0]LogInit:
    WinSock: version 1.1 (2.2),
    MaxSocks=32767, MaxUdp=65467
    [2017.05.25-16.45.20:772][
    0]LogTcpMessaging: Initializing
    TcpMessaging bridge
    [2017.05.25-16.45.20:801][
    0]LogUdpMessaging: Initializing bridge
    on interface 0.0.0.0:0 to multicast
    group 230.0.0.1:6666.
    [2017.05.25-16.45.21:114][
    0]LogMaterial: Uniform references
    updated for custom material expression
    Custom. [2017.05.25-16.45.21:354][
    0]SourceControl: Info Source control
    is disabled [2017.05.25-16.45.21:355][
    0]SourceControl: Info Source control
    is disabled [2017.05.25-16.45.21:380][
    0]SourceControl: Info Source control
    is disabled [2017.05.25-16.45.21:405][
    0]SourceControl: Info Source control
    is disabled [2017.05.25-16.45.22:136][
    0]LogEngine: Initializing Engine…
    [2017.05.25-16.45.22:137][ 0]LogHMD:
    Failed to initialize OpenVR with code
    102 [2017.05.25-16.45.22:238][
    0]LogStats:
    UGameplayTagsManager::ConstructGameplayTagTree:
    Construct from data asset - 0.000 s
    [2017.05.25-16.45.22:238][
    0]LogStats:
    UGameplayTagsManager::ConstructGameplayTagTree:
    GameplayTagTreeChangedEvent.Broadcast
  • 0.000 s [2017.05.25-16.45.22:313][ 0]LogAIModule: Creating AISystem for
    world Untitled
    [2017.05.25-16.45.22:335][ 0]LogInit:
    XAudio2 using ‘LG ULTRAWIDE-4 (NVIDIA
    High Definition Audio)’ : 2 channels
    at 48 kHz using 16 bits per sample
    (channel mask 0x3)
    [2017.05.25-16.45.22:361][ 0]LogInit:
    FAudioDevice initialized.
    [2017.05.25-16.45.22:392][
    0]LogDerivedDataCache: Saved boot
    cache 0.03s 64MB
    C:/Users/joedi/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
    [2017.05.25-16.45.22:400][ 0]LogInit:
    Texture streaming: Disabled
    [2017.05.25-16.45.22:457][
    0]LogEngineSessionManager:
    EngineSessionManager initialized
    [2017.05.25-16.45.22:457][
    0]LogEngineSessionManager:
    EngineSessionManager sent abnormal
    shutdown report. Type=Crashed,
    SessionId={F2CCF0C0-42DF-F514-1629-80BB08FD4C18}
    [2017.05.25-16.45.22:510][ 0]LogInit:
    Transaction tracking system
    initialized [2017.05.25-16.45.22:713][
    0]BlueprintLog: New page: Editor Load
    [2017.05.25-16.45.23:222][
    0]LocalizationService: Info
    Localization service is disabled
    [2017.05.25-16.45.23:620][
    0]LogConsoleResponse:Display:
    [2017.05.25-16.45.23:725][
    0]LogCook:Display: Max memory
    allowance for cook 16384mb min free
    memory 0mb [2017.05.25-16.45.23:725][
    0]LogCook:Display: Mobile HDR setting
    1 [2017.05.25-16.45.24:329][
    0]LogFileCache: Scanning file cache
    for directory
    ‘Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Content/’
    took 0.02s [2017.05.25-16.45.24:329][
    0]SourceControl: Info Source control
    is disabled [2017.05.25-16.45.24:329][
    0]Cmd: MAP LOAD
    FILE=“Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Content/Maps/WoodlandHouse01.umap”
    TEMPLATE=0 SHOWPROGRESS=1
    FEATURELEVEL=3
    [2017.05.25-16.45.24:521][
    0]LightingResults: New page: Lighting
    Build [2017.05.25-16.45.24:546][
    0]MapCheck: New page: Map Check
    [2017.05.25-16.45.24:546][
    0]LightingResults: New page: Lighting
    Build [2017.05.25-16.46.57:932][
    0]LogAIModule: Creating AISystem for
    world WoodlandHouse01
    [2017.05.25-16.46.58:052][
    0]LogEditorServer: Finished looking
    for orphan Actors (0.000 secs)
    [2017.05.25-16.46.58:053][ 0]Cmd: MAP
    CHECKDEP NOCLEARLOG
    [2017.05.25-16.46.58:120][
    0]MapCheck: Info Map check complete: 0
    Error(s), 0 Warning(s), took 66.947ms
    to complete.
    [2017.05.25-16.46.58:120][
    0]LogFileHelpers: Loading map
    ‘WoodlandHouse01’ took 93.790
    [2017.05.25-16.46.58:205][
    0]LogWindowsTextInputMethodSystem:Display:
    IME system now deactivated.
    [2017.05.25-16.46.58:496][
    0]LogCrashTracker: Crashtracker
    disabled due to settings.
    [2017.05.25-16.46.58:532][
    0]LogCollectionManager: Loaded 0
    collections in 0.000790 seconds
    [2017.05.25-16.46.58:607][
    0]LogFileCache: Scanning file cache
    for directory
    ‘Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Saved/Collections/’
    took 0.01s [2017.05.25-16.46.58:607][
    0]LogFileCache: Scanning file cache
    for directory
    ‘Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Content/Developers/joedi/Collections/’
    took 0.01s [2017.05.25-16.46.58:607][
    0]LogFileCache: Scanning file cache
    for directory
    ‘Z:/Unreal/Projects/2017/Personal/WoodlandHouse/Content/Collections/’
    took 0.01s [2017.05.25-16.46.58:607][
    0]LogCollectionManager: Rebuilt the
    GUID cache for 0 collections in
    0.000001 seconds [2017.05.25-16.46.58:615][
    0]LogContentBrowser: Native class
    hierarchy populated in 0.0083 seconds.
    Added 2246 classes and 455 folders.
    [2017.05.25-16.46.58:654][
    0]LogContentBrowser: Native class
    hierarchy updated for ‘WidgetCarousel’
    in 0.0005 seconds. Added 0 classes and
    0 folders. [2017.05.25-16.46.58:683][
    0]LogContentBrowser: Native class
    hierarchy updated for
    ‘AddContentDialog’ in 0.0005 seconds.
    Added 0 classes and 0 folders.
    [2017.05.25-16.46.58:690][
    0]LogUObjectGlobals:Warning: Failed to
    find object ‘Class None.’
    [2017.05.25-16.46.58:738][
    0]LogContentBrowser: Native class
    hierarchy updated for
    ‘HierarchicalLODOutliner’ in 0.0005
    seconds. Added 1 classes and 2
    folders. [2017.05.25-16.46.58:739][
    0]LogLoad: (Engine Initialization)
    Total time: 105.53 seconds
    [2017.05.25-16.46.58:739][ 0]LogLoad:
    (Engine Initialization) Total
    Blueprint compile time: 0.08 seconds
    [2017.05.25-16.46.58:739][
    0]LogExternalProfiler: Found external
    profiler: VSPerf
    [2017.05.25-16.46.58:739][
    0]LogExternalProfiler: Using external
    profiler: VSPerf
    [2017.05.25-16.46.58:749][
    0]LogOcInput: OculusInput pre-init
    called [2017.05.25-16.46.58:770][
    0]LogSlate: Took 0.000256 seconds to
    synchronously load lazily loaded font
    ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’
    (155K) [2017.05.25-16.46.58:777][
    0]LogSlate: Took 0.000382 seconds to
    synchronously load lazily loaded font
    ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’
    (160K) [2017.05.25-16.46.58:781][
    0]LogSlate: Took 0.000232 seconds to
    synchronously load lazily loaded font
    ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’
    (139K) [2017.05.25-16.46.58:935][
    0]LogRenderer: Reallocating scene
    render targets to support 940x452
    NumSamples 1 (Frame:2).
    [2017.05.25-16.46.58:935][
    0]LogSlate: Took 0.000173 seconds to
    synchronously load lazily loaded font
    ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’
    (159K) [2017.05.25-16.46.58:957][
    0]LogRenderer: Reallocating scene
    render targets to support 1876x904
    NumSamples 1 (Frame:2).
    [2017.05.25-16.46.58:991][
    0]LogD3D11RHI:Error:
    Direct3DDevice->CreateShaderResourceView(TextureResource,&SRVDesc,ShaderResourceView.GetInitReference())
    failed at
    D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:824
    with error DXGI_ERROR_DEVICE_REMOVED
    DXGI_ERROR_DEVICE_HUNG
    [2017.05.25-16.46.59:371][
    0]LogWindows: Windows GetLastError:
    The operation completed successfully.
    (0)