I’m having an issue with high resolution render in UE 4.26.1 (and also previous versions and 4.26.2).
I’m trying to render some shot of a scene in 8k resolution, but Unreal keeps crashing and shows me the error in the picture I attached.
What I understand of this is that I bumped some size limit that the engine has. Is this something that can be configured to be higher or do I need to find what texture in my scene is going this high when rendering above 4k and preventing it from happening?
Or am I completed mistaken and this has to do with hardware issues? Although, I don’t think it’s hardware 'cause I can render 8k pictures from other parts of this scene.
My hardware is a Ryzen 7 3800x, 32 GB of RAM, RTX 3090 Asus TUF and 1200 W of PSU. I have set in my register TdrLevel 0, TdrDelay 3c (60) and TdrDdiDelay 3c (60).
Thank you for the help!