Mesh already has a single convex hull generated, tried messing with a bunch of other parameters but I can’t seem to find anything to prevent the light physics.
Wanna quickly mention I’m relatively new to UE5, so this is entirely new to me haha.
Mesh already has a single convex hull generated, tried messing with a bunch of other parameters but I can’t seem to find anything to prevent the light physics.
Wanna quickly mention I’m relatively new to UE5, so this is entirely new to me haha.