Crashing after using BPC

Hi everyone, today suddenly, my UE5 keeps crashing if I have my BP_QuestGiver in the level, it used to work till today. If anyone could help me with my problem I’d be very thankful. Crash log

Hello, Berko,

Boy, that output log was the length of a novel. You must have had Unreal open for quite some time when you exported the log.

Anyway:

[2024.02.19-20.32.13:446][ 43]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MovementComponent”. Node: Set Velocity Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny
[2024.02.19-20.32.13:446][ 43]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MovementComponent”. Node: Set ShouldMove Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny
[2024.02.19-20.32.13:446][ 43]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MovementComponent”. Node: Set IsFalling Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny

It seems your MOVEMENT COMPONENT reference is broken. You deleted or changed something.

Thank you, for some reason, the movement component was not in the BP, I recreated the whole BP and it worked. Luv u <3

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Love back at you. Good luck!

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