# Crashes while using extended CharacterMovementComponent

**URL:** <https://forums.unrealengine.com/t/crashes-while-using-extended-charactermovementcomponent/24748>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 19, 2015, 10:18am UTC](https://forums.unrealengine.com/t/crashes-while-using-extended-charactermovementcomponent/24748 "2015-03-19T10:18:44Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 19, 2015, 10:21pm UTC](https://forums.unrealengine.com/t/crashes-while-using-extended-charactermovementcomponent/24748/5 "2015-03-19T22:21:19Z")

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is correct!

For others, and for future reference, I made a wiki on this subject a while back here:

**Wiki: Custom Character Movement Component**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

```auto

**Note On Subclassing / Blueprinting C++ Class**

Be careful when subclassing a C++ class that uses this structure, **you can't change the custom movement component later** without having blueprinted versions of this class completely freak out.

Since you usually blueprint character C++ classes, this is an important precaution to remember!

Rama
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