Crashes at 96% when loading project

Just got unreal engine, made my first project, when i load, it gets to 96%, then crashes, here is the report
MachineId:123E1A1E9E4C564A98DC2BA4EFA29FF5
EpicAccountId:bcff86f0a2c043109a7d9ecb6e6c9004

SEGV_MAPERR at 0x10

GetPrecomputedLightingParameters(ERHIFeatureLevel::Type, FPrecomputedLightingParameters&, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x117040b7a [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 139] [in UE4Editor-Renderer.dylib]
CreatePrecomputedLightingUniformBuffer(EUniformBufferUsage, ERHIFeatureLevel::Type, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x11704159e [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 257] [in UE4Editor-Renderer.dylib]
FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer() Address = 0x11734105e [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 594] [in UE4Editor-Renderer.dylib]
FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers() Address = 0x11744db95 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1857] [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViewsPossiblyAfterPrepass(FRHICommandListImmediate&, FILCUpdatePrimTaskData&, TArray, TInlineAllocator<4u, FDefaultAllocator> >&) Address = 0x11743234b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/Stats2.h, line 1537] [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&, FILCUpdatePrimTaskData&, TArray, TInlineAllocator<4u, FDefaultAllocator> >&) Address = 0x117430847 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp, line 2824] [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x116e61b5d [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 870] [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11744f7f3 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1927] [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11748200b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/Stats2.h, line 1537] [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10849a810 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 259] [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x108496215 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1084927d1 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1725] [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10efacfd4 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 319] [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10efc3b17 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 459] [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1084ea328 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1084ac371 [Runtime/Core/Private/GenericPlatform/…/HAL/PThreadRunnableThread.h, line 172] [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff8960399d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8960391a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff89601351 (filename not found) [in libsystem_pthread.dylib]

Hello,

This is currently a known issue, UE-29001. However, we have been unable to reproduce this internally. Do you have a project or repro steps that we can use in order to get a repro for this crash?

If you have repro steps, please provide a detailed list here. If you have a project that is crashing, please zip it up, upload it to Dropbox, and provide me with a link through PM on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint

Have a great day