# Crash with no Callstack, after adding -Zm98 command and building

**URL:** <https://forums.unrealengine.com/t/crash-with-no-callstack-after-adding-zm98-command-and-building/364284>\
**Category:** C++\
**Tags:** crashes, unreal-engine, crash, UE4, CPP, question\
**Created:** [July 17, 2016, 2:14pm UTC](https://forums.unrealengine.com/t/crash-with-no-callstack-after-adding-zm98-command-and-building/364284 "2016-07-17T14:14:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pythonxz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pythonxz](https://forums.unrealengine.com/u/pythonxz)\
**Post date:** [July 17, 2016, 2:14pm UTC](https://forums.unrealengine.com/t/crash-with-no-callstack-after-adding-zm98-command-and-building/364284/1 "2016-07-17T14:14:46Z")

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This happened after building my project in VS 2015. Now I cannot launch the editor for my project; it just prompts this crash. I’ve tried removing the -Zm98 command and rebuilding the project, but to no avail.

I’ve attached the log to this post.

link text

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [July 18, 2016, 6:43pm UTC](https://forums.unrealengine.com/t/crash-with-no-callstack-after-adding-zm98-command-and-building/364284/2 "2016-07-18T18:43:20Z")

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Hey pythonxz-

While the project doesn’t close/crash for me, it did hang during the launch process. This has been reported as UE-33408 and I will comment here with additional information if a workaround/solution is discovered.

Cheers
