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Crash with Intel Chip Enabled

Hi, I have been plagued by unending crashes ever since I’ve updated to 4.24 (I think).

It seems to be some issue with my Nvidia card getting overloaded, or not cooperating with the Intel chip. Sometimes it will crash after hours of work, but most of the time it’s within seconds.
I’ve tried turning raytracing off, running it in DX11, making a new project file, all to no avail. The only thing that works is disabling my Intel UHD Graphics 630 chip (as recommended here), but that makes my frame rate drop to unworkable levels. Does anyone have any ideas for fixes? Really need to finish this project soon but have been unable to do work for a while now.

Specs:
Lenovo Legion
Intel Core i7 2.2 GHz
16 GB Ram
Intel UHD Graphics 630
4GB NVIDIA GeForce GTX 1050 Ti

Thank you for any help. Let me know if you need any additional information.

You probably don’t need to disable the Intel GPU in the device manager, just go into the Nvidia Control Panel and in the 3D settings set it to use the Nvidia GPU for everything

Also, ray tracing isn’t supported on the GTX 1050

Good to know about ray tracing. Unfortunately it’s still crashing even with Nvidia GPU being set as the default.