I have got the following Problem. I have a Mesh which I created a Destructible Mesh of to “break” and destroy it etc when a Trace hit it or something else, doesn’t really matter.
But when I put the Destructible Mesh into a Blueprint (tried Actor and Destrucible Blueprints) everything Crashes instantly when you walk into that Object.
This really seems to be a huge Bug in the Engine or am I doing something incredibly wrong.
I also tried just Fracture, but Destructible Mesh into BP, place it, walk into it = crash. Even If I don’t do anything inside the BLueprint it will crash regardless.