# Crash when using DM debris timeout

**URL:** <https://forums.unrealengine.com/t/crash-when-using-dm-debris-timeout/369394>\
**Category:** World Creation\
**Tags:** unreal-engine, Destructible-Mesh, crash, Physics, editor, question\
**Created:** [September 5, 2016, 3:02am UTC](https://forums.unrealengine.com/t/crash-when-using-dm-debris-timeout/369394 "2016-09-05T03:02:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_fbe5155f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Post date:** [September 5, 2016, 3:02am UTC](https://forums.unrealengine.com/t/crash-when-using-dm-debris-timeout/369394/1 "2016-09-05T03:02:37Z")

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4.12.5

After DM debris timeout (around 10 seconds by default) the editor crashes and vanishes.

It happens consistently.

I don’t think I’m doing anything odd here. Just trying to make the debris disappear.

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 ![105694-cr1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/6/c/e6c7a7bff40b45d80c5ee688fac9093050b7a94a.png)

 ![105695-cr2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/6/316df4471ab5773ce5def1646a1745e01b6f52fe.png)

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**Author:** ![anonymous\_user\_fbe5155f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Post date:** [September 5, 2016, 3:11am UTC](https://forums.unrealengine.com/t/crash-when-using-dm-debris-timeout/369394/2 "2016-09-05T03:11:29Z")

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Ok I found what may be causing it. Changing the **Collision response channel** on _ **Fracture event** _ seems to be causing the crash with the settings above. It’s definitely that + Debris timeout which causes the editor to vanish (crash).

Ignore the multi channel mess I made, I was other debugging stuff.

But this + “debris timeout” on the DM causes a crash.

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 ![105697-cr3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/f/74faf0bd5e7ec88e2419d43ca2dd80ea063e727c.png)

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [September 6, 2016, 3:16pm UTC](https://forums.unrealengine.com/t/crash-when-using-dm-debris-timeout/369394/3 "2016-09-06T15:16:04Z")

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Hi ,

I’ve submitted a ticket for this that you can follow here: [Unreal Engine Issues and Bug Tracker (UE-35604)](https://issues.unrealengine.com/issue/UE-35604)

Essentially once the destructible has fractured and the new channel is set will cause the crash. I was able to reproduce it using just this simple setup:

![105863-levelbp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/b/51b3ef3430ad06bb2c4d99c74360d35506ee27e9.png)

Thanks!

Tim
