# Crash when trying to edit ThirdPerson\_AnimBP on Linux

**URL:** <https://forums.unrealengine.com/t/crash-when-trying-to-edit-thirdperson-animbp-on-linux/381682>\
**Category:** Character & Animation\
**Tags:** unreal-engine, crash, editor, question\
**Created:** [January 12, 2017, 5:50pm UTC](https://forums.unrealengine.com/t/crash-when-trying-to-edit-thirdperson-animbp-on-linux/381682 "2017-01-12T17:50:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheDreamCatcher](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thedreamcatcher/32/727178_2.png) [@TheDreamCatcher](https://forums.unrealengine.com/u/TheDreamCatcher)\
**Post date:** [January 12, 2017, 5:50pm UTC](https://forums.unrealengine.com/t/crash-when-trying-to-edit-thirdperson-animbp-on-linux/381682/1 "2017-01-12T17:50:09Z")

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The way to reproduce the crash is simple:

Create a new Project using Third Person CPP base project

launch editor (after compiling sources of course)

Head to Mannequin → Animations → ThirdPerson\_AnimBP

Editor will crash with following error:

> [2017.01.12-17.45.50:283][839]LogMaterial: Missing cached shader map for material M\_SkyBox, compiling.

> [2017.01.12-17.45.52:628][839]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0038 seconds. Added 111 classes and 0 folders.

> [2017.01.12-17.45.53:481][839]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsValid() [File:Runtime/Core/Public/Templates/SharedPointer.h] [Line: 783]

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [January 12, 2017, 7:09pm UTC](https://forums.unrealengine.com/t/crash-when-trying-to-edit-thirdperson-animbp-on-linux/381682/2 "2017-01-12T19:09:58Z")

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Hey TheDreamCatcher-

Thank you for submitting your bug report. This is a known issue with opening Persona on Linux. You can find details for the reported issue here: [Unreal Engine Issues and Bug Tracker (UE-38790)](https://issues.unrealengine.com/issue/UE-38790) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers
