When I quit the engine via command Q or through the menu, I get this error. Note that this is not when closing a map in the editor. I’ve restarted the engine with no change. This happens only after opening a specific project.
This error looks different than others - is it referencing a problem with widgets?
MachineId:F0042523A64FEA0F892E9CAF543ABDFA
EpicAccountId:127d03f342bc42358a5ea17a9ba453e6
SEGV_NOOP at 0x0
SWidget::~SWidget() Address = 0x10e43a3c5 (filename not found) [in UE4Editor-SlateCore.dylib]
STextBlock::~STextBlock() Address = 0x10dddb63e (filename not found) [in UE4Editor-Slate.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
TIndirectArray::~TIndirectArray() Address = 0x151452378 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
SHorizontalBox::~SHorizontalBox() Address = 0x151452323 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
TIndirectArray::~TIndirectArray() Address = 0x151452378 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
SVerticalBox::~SVerticalBox() Address = 0x1514532d3 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
TIndirectArray::~TIndirectArray() Address = 0x151452378 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
SVerticalBox::~SVerticalBox() Address = 0x1514532d3 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
SCompoundWidget::~SCompoundWidget() Address = 0x10da7bfd4 (filename not found) [in UE4Editor-Slate.dylib]
SBorder::~SBorder() Address = 0x10dcf1c5e (filename not found) [in UE4Editor-Slate.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
TIndirectArray::~TIndirectArray() Address = 0x151452378 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
SVerticalBox::~SVerticalBox() Address = 0x1514532d3 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FSlotBase::~FSlotBase() Address = 0x10e3bd6e9 (filename not found) [in UE4Editor-SlateCore.dylib]
SCompoundWidget::~SCompoundWidget() Address = 0x151448b54 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
SProjectTargetPlatformSettings::~SProjectTargetPlatformSettings() Address = 0x151448c00 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
TArray, FDefaultAllocator>::~TArray() Address = 0x1514486ea (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FProjectTargetPlatformEditorModule::~FProjectTargetPlatformEditorModule() Address = 0x151443f50 (filename not found) [in UE4Editor-ProjectTargetPlatformEditor.dylib]
FModuleManager::UnloadModule(FName, bool) Address = 0x1077ef1cf (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::UnloadModulesAtShutdown() Address = 0x1077ef8bf (filename not found) [in UE4Editor-Core.dylib]
FEngineLoop::Exit() Address = 0x10742a725 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10742abb0 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10743816c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107651526 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff94b56e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff88a7f99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff88a7f91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff88a7d351 (filename not found) [in libsystem_pthread.dylib]