# Crash When Pasting More Than 1025 Characters Into Component Name on linux

**URL:** <https://forums.unrealengine.com/t/crash-when-pasting-more-than-1025-characters-into-component-name-on-linux/433479>\
**Category:** Platform & Builds\
**Tags:** Linux, unreal-engine, crash, bug-report, editor, question\
**Created:** [September 9, 2018, 4:07pm UTC](https://forums.unrealengine.com/t/crash-when-pasting-more-than-1025-characters-into-component-name-on-linux/433479 "2018-09-09T16:07:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MalikuMane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MalikuMane](https://forums.unrealengine.com/u/MalikuMane)\
**Post date:** [September 9, 2018, 4:07pm UTC](https://forums.unrealengine.com/t/crash-when-pasting-more-than-1025-characters-into-component-name-on-linux/433479/1 "2018-09-09T16:07:56Z")

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UE-43005 Seems to be related. The editor will still crash on linux if 1026 characters are pasted, where the input is rejected properly on windows. I included a text file with a test case. link text

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**Author:** ![Jeff\_A](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeff\_A](https://forums.unrealengine.com/u/Jeff_A)\
**Post date:** [September 10, 2018, 1:17pm UTC](https://forums.unrealengine.com/t/crash-when-pasting-more-than-1025-characters-into-component-name-on-linux/433479/2 "2018-09-10T13:17:39Z")

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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

Thanks
