I purchased a rigged and animated model from CGTrader. UE always crashes when attempting to import the FBX with animations. Then I noticed the help text for the Skeleton section of the import settings says that the skeleton must be specified. It appears to want a UE asset. How exactly does one specify the skeleton when it’s in the FBX file???
Sorry for the newbie question, but I’d really like to get over this hump and have the animated model inside UE! Thanks!