Guys! I have a FBX that with 4 animations in it(idle, move, jump, die)
so I import that FBX and then I open the animation sequence, so far as I know I can remove certain part of animation and get the correct frame rate.
The whole animation has 1~100 frame, idle is from 1~25, move is from 26~50, jump is from 51~75, die is from 76~100
I create a new animation sequence and remove frame from 26~100.
Well the first time I can simply just remove it, everything works great.
but when the second time I cut it, then unreal will crash.
I’ve switch to different computer and it will crash as well.
Why is this happening? is there something wrong for my steps??
Or am I doing the wrong way?