Hi , I have made a world with 4 destructible structures made with APEX LAB, but when an explosion destroyed a with or something in the editor / packaged game puts me this error (Spend once between 3 or 4) ( sorry for the bad English , I’m Spanish ) :
MachineId:
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
PhysX3PROFILE_x64!physx::NpRigidDynamic::wakeUp() [d:\engine\source\thirdparty\physx\physx-3.3\source\physx\src\nprigiddynamic.cpp:410]
APEX_DestructiblePROFILE_x64!physx::NxActor::wakeUp() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\module\destructible\include\physx3classwrapper.h:234]
APEX_DestructiblePROFILE_x64!physx::apex::destructible::DestructibleStructure::createDynamicIsland() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\module\destructible\src\destructiblestructure.cpp:1863]
APEX_DestructiblePROFILE_x64!physx::apex::destructible::DestructibleStructure::separateUnsupportedIslands() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\module\destructible\src\destructiblestructure.cpp:1446]
APEX_DestructiblePROFILE_x64!physx::apex::destructible::DestructibleStructure::updateIslands() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\module\destructible\src\destructiblestructure.cpp:489]
APEX_DestructiblePROFILE_x64!physx::apex::destructible::DestructibleScene::tasked_beforeTick() [d:\ori.cohen_g6217_framework\engine\source\thirdparty\physx\apex-1.3\module\destructible\src\destructiblescene.cpp:1236]
UE4Editor_Engine!TGraphTask >::ExecuteTask() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
THANKS IN ADVANCE!!