# Crash when compile blueprint

**URL:** <https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954>\
**Category:** Blueprint\
**Tags:** unreal-engine, crash-report, Blueprint, question\
**Created:** [January 13, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954 "2016-01-13T14:32:33Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![windkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@windkey](https://forums.unrealengine.com/u/windkey)\
**Post date:** [January 13, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954/1 "2016-01-13T14:32:33Z")

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UE4.10 4.10.1 tested  
Any blank blueprint project  
Occurrence 100%

Step:

1. Create new blueprint derived from actor or pawn (maybe happens on any BP class, actor and pawn are tested by me)

2. Create a function

3. Create a local variable which type is a object type (such as pawn ) in this function

4. Drag the local variable into function and select get

5. Convert the node validated get

![74258-local+validated+get+in+function+cause+crash.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/5/2453447b01fe43d2767756cd8824352d9522c0d5.jpeg)

Compile the blueprint will cause unreal engine crash.

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**Author:** ![Daekesh](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/daekesh/32/918652_2.png) [@Daekesh](https://forums.unrealengine.com/u/Daekesh)\
**Post date:** [January 13, 2016, 2:47pm UTC](https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954/2 "2016-01-13T14:47:09Z")

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I can confirm this.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [January 13, 2016, 3:14pm UTC](https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954/3 "2016-01-13T15:14:43Z")

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Hello,

I have been able to reproduce your issue, and have entered a bug report (UE-25353). Thank you for your report. I will provide updates on this issue as they become available.

Have a great day

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**Author:** ![anonymous\_user\_14fc2c75](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_14fc2c75](https://forums.unrealengine.com/u/anonymous_user_14fc2c75)\
**Post date:** [January 18, 2016, 6:18am UTC](https://forums.unrealengine.com/t/crash-when-compile-blueprint/343954/4 "2016-01-18T06:18:08Z")

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This bug seems fixed in :  
[https://github.com/EpicGames/UnrealEngine/commit/15db88f93e49db80f82299ea9745e42583045438](https://github.com/EpicGames/UnrealEngine/commit/15db88f93e49db80f82299ea9745e42583045438)
