Crash UU4Editor-cmd

Hello, adding material, UE4 closes. What is it may be?

LOG:

[2014.04.15-04.27.29:195][327]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling.
[2014.04.15-04.27.50:911][784]LogWindows:Error: appError called: ShaderCompileWorker terminated unexpectedly! Thread 0.
[2014.04.15-04.27.50:911][784]LogWindows:Error: Windows GetLastError: ?5@0F8O CA?5H=> 7025@H5=0. (0)
[2014.04.15-04.27.50:949][787]LogCrashTracker:

[2014.04.15-04.27.51:075][790]LogWindows:Error: appError called: Shader Compiling thread exception:
ShaderCompileWorker terminated unexpectedly! Thread 0.

Address = 0x2cdfb496 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2cdf9e4c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2ccaf9b1 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2b67ff8c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2b665fad (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2b68a6b8 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2cdf90f9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2cdf4711 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x51d016ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]

[2014.04.15-04.27.51:075][790]LogWindows:Error: Windows GetLastError: ?5@0F8O CA?5H=> 7025@H5=0. (0)
[2014.04.15-04.27.51:077][790]LogCrashTracker:

[2014.04.15-04.27.51:077][790]LogWindows: === Critical error: ===

[2014.04.15-04.27.51:077][790]LogWindows: Shader Compiling thread exception:
ShaderCompileWorker terminated unexpectedly! Thread 0.

Address = 0x2cdfb496 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2cdf9e4c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2ccaf9b1 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2b67ff8c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2b665fad (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2b68a6b8 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2cdf90f9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2cdf4711 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x51d016ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]

Address = 0x2cdfb496 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2cdf9e4c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2ccaf9b1 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x2b665684 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x2b682b28 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xc7ac75ad (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
Address = 0xc7abce5c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
Address = 0xc7abceca (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
Address = 0xc7ac8ae9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
Address = 0xc7ac94e9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
Address = 0x51d016ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]
Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32
tdll.dll]

[2014.04.15-04.27.51:078][790]LogExit: Executing StaticShutdownAfterError
[2014.04.15-04.27.51:085][790]LogPhysics:Warning: PHYSX: …..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2014.04.15-04.27.51:085][790]LogPhysics:Warning: PHYSX: …..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2014.04.15-04.27.51:085][790]LogWindows: FPlatformMisc::RequestExit(1)
[2014.04.15-04.27.51:085][790]Log file closed, 04/15/14 10:27:51

Thanks for the help!

Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600)
Language: Russian (Regional Setting: Russian)
System Manufacturer: System manufacturer
System Model: System Product Name
Processor: Intel(R) Core™ i7-3770 CPU @ 3.40GHz (8 CPUs), ~3.5GHz
Memory: 16384MB RAM
Available OS Memory: 16336MB RAM
Page File: 4041MB used, 85587MB available

Card name: NVIDIA GeForce GTX 660
Manufacturer: NVIDIA
Chip type: GeForce GTX 660
DAC type: Integrated RAMDAC
Display Memory: 4037 MB
Dedicated Memory: 1989 MB
Shared Memory: 2048 MB

Having the same issue in some maps.

You should propably post this on the Answerhub, not in the Work in Progress - Forum.

But just some quick thoughts - got the latest Drivers installed?
May some file is corrupted, as it states that it is missing stuff in some UE4Editor-xy.dll’s so you could try reinstalling?
On the AnswerHub the Epic-Staff will answer this and they should know best, what their error messages mean.

I will move this thread into the general discussion now, but as Leonard said, I would also recommend you to post this question onto answerhub. :wink: