# Crash: There is no active graphics context on this command list. There may be a missing call to SwitchPipeline()

**URL:** <https://forums.unrealengine.com/t/crash-there-is-no-active-graphics-context-on-this-command-list-there-may-be-a-missing-call-to-switchpipeline/1920658>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [June 29, 2024, 12:48pm UTC](https://forums.unrealengine.com/t/crash-there-is-no-active-graphics-context-on-this-command-list-there-may-be-a-missing-call-to-switchpipeline/1920658 "2024-06-29T12:48:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [June 29, 2024, 6:51pm UTC](https://forums.unrealengine.com/t/crash-there-is-no-active-graphics-context-on-this-command-list-there-may-be-a-missing-call-to-switchpipeline/1920658/2 "2024-06-29T18:51:31Z")

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This might help

> [@Can't start packaged project on 5.1 (GraphicsContext error)](https://forums.unrealengine.com/t/cant-start-packaged-project-on-5-1-graphicscontext-error/761533/6):
>
> I found out the issue. The problem is with this flag in Target.cs if (Configuration == UnrealTargetConfiguration.Shipping) { bUseChecksInShipping = true; } I tried to create a simple ThirdPerson project, add a C++ class to get the Build and Target files. Add bUseChecksInShipping = true; and build it in shipping mode, it’s crashing with the same error as above: LogWindows: Error: appError called: Assertion failed: GraphicsContext [File:G:\5.1.1\Engine\Source\Runtime\RHI\…

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_[View the full topic](https://forums.unrealengine.com/t/crash-there-is-no-active-graphics-context-on-this-command-list-there-may-be-a-missing-call-to-switchpipeline/1920658)._
