The problem is that the crash reporter does not work. I completly removed the unreal system and the launcher from my machine, downloaded the newest launcher and reinstalled it completely.
The crash of the engine is valid (happens due to a c++ programming error). But it doesn’t matter what the reason for the crash is, the engine quits and the crash reporter does not show up. So I have a hard time to identify my programming mistakes. I added the logs anyways. log folder
dxdiag is attached too dxdiag
Yes, it also happens on a blank new c++ project. When I try to dereference a nullptr, the engine crashes and I don’t get the crash reporter.
And yes, I also installed debugging symbols.