Update: It is not working, not even on a fresh OS installation.
What I did:
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Install a fresh new “Windows 10 Professional”
(german language, no MS account, also installed latest updates) -
Install google chrome (beta channel)
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Install git client (console only)
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Download and install “Epic games launcher”
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Download and install “Unreal Engine 4.12.5” via Launcher, including Debugging Symbols
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Install “Microsoft Visual Studio Enterprise 2015”
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In UE4, make a new blank C++ project, select “Scalable 2D/3D” and with no starter content
What happens:
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When I open the UE4 console and execute “debug crash”, the engine crashes and no crash reporter shows up
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When I create a new AActor c++ class and dereference a nullptr in the BeginPlay method, the engine crashes on PIE and no crash reporter shows up
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The log file (again) contains the line ‘LogCrashTracker: Crashtracker disabled due to settings.’
Now I ran out of options.