Crash Reporter not showing up - what to do

Update: It is not working, not even on a fresh OS installation.

What I did:

  • Install a fresh new “Windows 10 Professional”
    (german language, no MS account, also installed latest updates)

  • Install google chrome (beta channel)

  • Install git client (console only)

  • Download and install “Epic games launcher”

  • Download and install “Unreal Engine 4.12.5” via Launcher, including Debugging Symbols

  • Install “Microsoft Visual Studio Enterprise 2015”

  • In UE4, make a new blank C++ project, select “Scalable 2D/3D” and with no starter content

What happens:

  • When I open the UE4 console and execute “debug crash”, the engine crashes and no crash reporter shows up

  • When I create a new AActor c++ class and dereference a nullptr in the BeginPlay method, the engine crashes on PIE and no crash reporter shows up

  • The log file (again) contains the line ‘LogCrashTracker: Crashtracker disabled due to settings.’

Now I ran out of options.