# Crash reporter customization

**URL:** <https://forums.unrealengine.com/t/crash-reporter-customization/481164>\
**Category:** Plugins\
**Tags:** customization, unreal-engine, config, Plugins, question\
**Created:** [March 31, 2021, 3:20pm UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164 "2021-03-31T15:20:34Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![jojothebandit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jojothebandit](https://forums.unrealengine.com/u/jojothebandit)\
**Post date:** [March 31, 2021, 3:20pm UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164/1 "2021-03-31T15:20:34Z")

</div>

Hello,

I have a few questions about the crash report and how to make it more useful in my project.

I have a plugin, that people use, and sometimes it crashes. The plugin is mainly used from the editor, not a shipped project  
I would like to gather the crash info.  
I have a sentry account and managed to get a crash report into there and it’s great, but my questions are as follows:

Can I let the project know to use the  
[CrashReportClient]DataRouterUrl part from the Project/Plugins/MyPlugin/Config/DefaultEngine.ini

and not C:\Program Files\Epic Games\UE\_4.26\Engine\Programs\CrashReportClient\Config\DefaultEngine.ini from the Engine

When I change it in the C:\Program Files\Epic Games\UE\_4.26\Engine\Programs\CrashReportClient\Config ini file, it sends to sentry, when in the plugin/Config/DefaultEngine.ini it does not sends  
Is this possible?

Is it possible to change some text or the buttons in the actual crash reporter via C++?  
I found CrashReportClientRichText but it doesn’t seem to make any changes.

Are my needs possible or something that is not there by design?

---

<div class="post-metadata">

**Author:** ![jojothebandit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jojothebandit](https://forums.unrealengine.com/u/jojothebandit)\
**Post date:** [April 7, 2021, 10:18am UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164/2 "2021-04-07T10:18:53Z")

</div>

If not this way, is there any way to “manually” upload the dump generated with something like  
FGenericPlatformMisc::SetCrashHandler  
I have not been able to fdind any information on how to use this in this way, but it would be very helpful if someone has an example

---

<div class="post-metadata">

**Author:** ![rdsouza](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rdsouza](https://forums.unrealengine.com/u/rdsouza)\
**Post date:** [January 11, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164/3 "2024-01-11T18:37:02Z")

</div>

I would also be interested in hearing if there are ways to inherit inis from Engine\Programs and override them in our own projects.
