Crash on Start Up mac OS X (log)

i disabled autosave for the time being then i forgot to enable it . is that something i did wrong?

MachineId:8C17B882904AFF3287D1309F76E2EEAC
EpicAccountId:07bd72cb28ed4d16828da0ad36f26dee

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10d31185b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10d4ce7c2 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10d54a207 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10d54595b (filename not found) [in UE4Editor-Core.dylib]
FLinkerLoad::DeferPotentialCircularImport(int) Address = 0x10def2bc5 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address = 0x10e02635e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023d26 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01de03 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::operator<<(UObject*&) Address = 0x10e02ee10 (filename not found) [in UE4Editor-CoreUObject.dylib]
non-virtual thunk to FLinkerLoad::operator<<(UObject*&) Address = 0x10e02f060 (filename not found) [in UE4Editor-CoreUObject.dylib]
UStruct::Serialize(FArchive&) Address = 0x10dfa19e9 (filename not found) [in UE4Editor-CoreUObject.dylib]
UClass::Serialize(FArchive&) Address = 0x10dfbb00d (filename not found) [in UE4Editor-CoreUObject.dylib]
UBlueprintGeneratedClass::Serialize(FArchive&) Address = 0x10f2e77e2 (filename not found) [in UE4Editor-Engine.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e029a1d (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e021718 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10e0249cb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22e11e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address = 0x10e0268ea (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*, UClass*, FName) Address = 0x10def4dbf (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*) Address = 0x10def46ce (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveAllImports() Address = 0x10def568e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeBlueprint(UClass*) Address = 0x10def5922 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeBlueprint(UClass*) Address = 0x10def591a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e029f19 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e021718 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10e0249cb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22e11e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address = 0x10e0268ea (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*, UClass*, FName) Address = 0x10def4dbf (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*) Address = 0x10def46ce (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e029f0e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e021718 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10e0249cb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22e11e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address = 0x10e0268ea (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*, UClass*, FName) Address = 0x10def4dbf (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*) Address = 0x10def46ce (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e029f0e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e021718 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10e0249cb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22e11e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address = 0x10e0268ea (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*, UClass*, FName) Address = 0x10def4dbf (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*) Address = 0x10def46ce (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e029f0e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e021718 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10e023aed (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10e01f592 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10e0249cb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22e11e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10e010bdb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10e00b0d3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10dff8b0a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10dff2d21 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10dfef0ee (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22d9e1 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10e010bdb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10e00b0d3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10dff8b0a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10dff2d21 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10dfef0ee (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22d9e1 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10e010bdb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10e00b0d3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10dff8b0a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10dff2d21 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10dfef0ee (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22d9e1 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e0186a3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10e016ceb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10e012593 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10e010bdb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10e00b0d3 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10dff8b0a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10dff2d21 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10dfef0ee (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10e22d9e1 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x10e229d66 (filename not found) [in UE4Editor-CoreUObject.dylib]
UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x115a64a26 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x115a91370 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x115a8de72 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x116762489 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x115dee3f3 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x115dfb18d (filename not found) [in UE4Editor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x11667b78e (filename not found) [in UE4Editor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x11666959b (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x10d23e10c (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10d251b4c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10d470726 (filename not found) [in UE4Editor-Core.dylib]
NSThread__main Address = 0x7fff87d5ce92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8fa1505a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8fa14fd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8fa123ed (filename not found) [in libsystem_pthread.dylib]