Crash on opening any project

I checked out and built the 4.26 release on ubuntu 18.04. I have nvidia drivers installed. I can create new projects, but when I open any of them, I immediately crash with “VK_ERROR_DEVICE_LOST”

I have a GTX 1060 which should be enough, and I can see from the logs that it’s picking the nvidia card, not the integrated graphics on my laptop.

Any advice would be great, including how to force it to use lower resolution or OPENGL drivers or something. (should I be using 4.25? I want to work on oculus, so it would be nice to have the newest code).

Thanks for any help.

Traceback:

Fatal error: [File:/home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] VulkanRHI::vkDeviceWaitIdle(Device) failed, VkResult=-4 at /home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp:1167 with error VK_ERROR_DEVICE_LOST 0x00007fd6535101df libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] 0x00007fd653484133 libUE4Editor-VulkanRHI.so!FVulkanDevice::WaitUntilIdle() [/home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp:1167] 0x00007fd6535394c6 libUE4Editor-VulkanRHI.so!FVulkanViewport::DestroySwapchain(FVulkanSwapChainRecreateInfo*) [/home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:711] 0x00007fd65353acdc libUE4Editor-VulkanRHI.so!FVulkanViewport::RecreateSwapchainFromRT(EPixelFormat) [/home//code/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:613] 0x00007fd653542290 libUE4Editor-VulkanRHI.so!TEnqueueUniqueRenderCommandType::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home//code/UnrealEngine/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:183] 0x00007fd6535425ec libUE4Editor-VulkanRHI.so!TGraphTask >::ExecuteTask(TArray >&, ENamedThreads::Type) [/home//code/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] 0x00007fd705b6954c libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home//code/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] 0x00007fd705b67c4e libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home//code/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] 0x00007fd70067a62f libUE4Editor-RenderCore.so!RenderingThreadMain(FEvent*) [/home//code/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:372] 0x00007fd7006c5862 libUE4Editor-RenderCore.so!FRenderingThread::Run() [/home//code/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:526] 0x00007fd705c193f7 libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home//code/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x00007fd705bdd7c3 libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home//code/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007fd70655c6db libpthread.so.0!UnknownFunction(0x76da) 0x00007fd6fccf988f libc.so.6!clone(+0x3e)

I have exactly the same problem

did u found any solution? I have the same problem