I have worked on a level all day however upon reopening it it crashes everytime with this error
MachineId:F7D975922D4AAB8C984673B35997C768
EpicAccountId:fc21edde7a084948aa43f1abdb33ffac
SEGV_MAPERR at 0xd8
ACameraActor::PostLoadSubobjects(FObjectInstancingGraph*) Address = 0x1143c7e88 (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x10fc230e5 (filename not found) [in UE4Editor-CoreUObject.dylib]
EndLoad() Address = 0x10fd50714 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, TSet, FDefaultSetAllocator>&, IAssetRegistryInterface*) Address = 0x10fd4de50 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x10fd52d19 (filename not found) [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int) Address = 0x10fd45331 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10fd49881 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10fd438a1 (filename not found) [in UE4Editor-CoreUObject.dylib]
FAssetData::GetAsset() const Address = 0x124735dd8 (filename not found) [in UE4Editor-ContentBrowser.dylib]
SContentBrowser::OnAssetsActivated(TArray const&, EAssetTypeActivationMethod::Type) Address = 0x1248c3774 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance (TArray const&, EAssetTypeActivationMethod::Type)>::Execute(TArray const&, EAssetTypeActivationMethod::Type) const Address = 0x1249ee4a0 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance const&, EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(TArray const&, EAssetTypeActivationMethod::Type) const Address = 0x1249ee54b (filename not found) [in UE4Editor-ContentBrowser.dylib]
SAssetView::OnListMouseButtonDoubleClick(TSharedPtr) Address = 0x1248669c1 (filename not found) [in UE4Editor-ContentBrowser.dylib]
ZN21TMemberFunctionCallerI10SAssetViewMS0_Fv10TSharedPtrI14FAssetViewItemL7ESPMode0EEEEclIJRS4_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSA Address = 0x124996153 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance (TSharedPtr)>::Execute(TSharedPtr) const Address = 0x124995f72 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(TSharedPtr) const Address = 0x12499603a (filename not found) [in UE4Editor-ContentBrowser.dylib]
SListView >::Private_OnItemDoubleClicked(TSharedPtr) Address = 0x12475ab81 (filename not found) [in UE4Editor-ContentBrowser.dylib]
STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) Address = 0x12480eb91 (filename not found) [in UE4Editor-ContentBrowser.dylib]
non-virtual thunk to STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) Address = 0x124814a42 (filename not found) [in UE4Editor-ContentBrowser.dylib]
FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath&, FPointerEvent&) Address = 0x110678255 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr const&, FPointerEvent&) Address = 0x110677725 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseDoubleClick(TSharedPtr const&, EMouseButtons::Type, FVector2D) Address = 0x110677023 (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessMouseDownEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x10f0a295d (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10f09ba55 (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10f09b72f (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::TickPlatform(float) Address = 0x110641565 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x110640b38 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x10ee553a5 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10ee5c4ff (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10ee6cedc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10f094776 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffa727530d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffbaabdabb (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffbaabda07 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffbaabd231 (filename not found) [in libsystem_pthread.dylib]
What can be done? I am on a Mac
Thanks guys!