# Crash on loading my project in 4.6

**URL:** <https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332>\
**Category:** Platform & Builds\
**Tags:** crash-on-loading, unreal-engine, crash, question\
**Created:** [November 19, 2014, 2:26am UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332 "2014-11-19T02:26:00Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [November 19, 2014, 2:26am UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/1 "2014-11-19T02:26:00Z")

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I’m getting a crash when trying to load my project in 4.6. I had been working in 4.6 with my project last night, and it wasn’t crashing. Here is the callstack:

MachineId:8AF7010447641D5068039D8136163ED0  
EpicAccountId:eda781dc3758422eb683903704b14d6d

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: Field [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\Collision\CollisionProfile.cpp] [Line: 363]

KERNELBASE + 37901 bytes  
UE4Editor\_Core + 3092333 bytes  
UE4Editor\_Core + 1597672 bytes  
UE4Editor\_Core + 1479042 bytes  
UE4Editor\_Engine + 11681666 bytes  
UE4Editor\_Engine + 11629203 bytes  
UE4Editor\_Engine + 14155613 bytes  
UE4Editor\_Engine + 6250867 bytes  
UE4Editor\_CoreUObject + 394351 bytes  
UE4Editor\_CoreUObject + 394046 bytes  
UE4Editor\_CoreUObject + 394046 bytes  
UE4Editor\_CoreUObject + 394046 bytes  
UE4Editor\_CoreUObject + 1592305 bytes  
UE4Editor\_CoreUObject + 1478354 bytes  
UE4Editor!FEngineLoop::PreInit() + 9130 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1281]  
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Anyone have any idea why this is happening?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 19, 2014, 3:56pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/2 "2014-11-19T15:56:24Z")

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Hi Breakobs,

Could you also zip and post your LOG and DMP files? You can follow the directions in the link below to find them.

> **[How do I report a bug?](https://forums.unrealengine.com/questions/12363/how-do-i-report-a-bug.html)**
>
> I have discovered an issue with the Editor or with another component of the Unreal Engine 4, and I would like to report it to Epic. How should I do this?

Also, do you remember exactly what you were working on/changed before you project started crashing?

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**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [November 20, 2014, 2:09am UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/3 "2014-11-20T02:09:44Z")

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Log and DMP files

I was fixing bugs in my MyCharacter blueprint, as well as a ladder blueprint. Thanks for taking a look!

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 20, 2014, 4:04pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/4 "2014-11-20T16:04:46Z")

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Could you also post a copy of your DefaultEngine.ini file?

You can find it in your project folder here: YourProjectName\Config\DefaultEngine.ini

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**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [November 20, 2014, 5:25pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/5 "2014-11-20T17:25:49Z")

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link text

Sure, here you go.

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**Author:** ![nikolobin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nikolobin](https://forums.unrealengine.com/u/nikolobin)\
**Post date:** [November 20, 2014, 7:52pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/6 "2014-11-20T19:52:08Z")

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Hello, by any reason, did you modify this struct data?

FCollisionResponseContainer. It’s not finding the channel correctly.

–Lina,

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**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [November 21, 2014, 1:47am UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/7 "2014-11-21T01:47:13Z")

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I didn’t modify any code, but I did create a new collision type through project settings, I believe, during my last work session. Does that answer your question?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 21, 2014, 10:07pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/8 "2014-11-21T22:07:48Z")

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Hi Breakobs,

We haven’t been able to reproduce this in-house yet, would it be possible to get a copy of your project? Just upload it to dropbox, googledrive, etc. and send me a link directly by private message on the Forums.

[https://forums.unrealengine.com/](https://forums.unrealengine.com/)

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**Author:** ![Timbo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Timbo](https://forums.unrealengine.com/u/Timbo)\
**Post date:** [November 22, 2014, 11:08pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/9 "2014-11-22T23:08:16Z")

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Hi,

I have the same problem in 4.6 preview. Everytime i create a new trace channel the editor crashs if i reopen the editor.

Assertion failed: Field [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\Collision\CollisionProfile.cpp] [Line: 363]

After deleting the DefaultEngine.ini i can open the editor again.

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<div class="post-metadata">

**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [November 23, 2014, 11:09pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/10 "2014-11-23T23:09:37Z")

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This seems to be a great temporary solution. Thank you!

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 24, 2014, 2:52pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/11 "2014-11-24T14:52:20Z")

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We’re glad you got back into your project.

I just wanted to let you know that I downloaded your project and I could easily reproduce the crash. We are still going to be looking into the cause of the issue. We’ll post back as soon as we can.

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**Author:** ![csharp1024](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@csharp1024](https://forums.unrealengine.com/u/csharp1024)\
**Post date:** [November 25, 2014, 10:27pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/12 "2014-11-25T22:27:48Z")

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I had a similar issue when adding a collision channel. I looked at the generated ini file and saw the default channels were added to the ini even though they weren’t changed so I deleted them. I found that deleting the default channels from the defaultengine.ini fixed it (i.e. only have the new channels)

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 28, 2014, 8:24pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/13 "2014-11-28T20:24:14Z")

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Hi Breakobs,

I just wanted to let you know that I entered this as JIRA UE-5807 in our tracking software and our developers will be looking into it further.

Cheers,

TJ

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<div class="post-metadata">

**Author:** ![Kris](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kris/32/758129_2.png) [@Kris](https://forums.unrealengine.com/u/Kris)\
**Post date:** [December 1, 2014, 12:14pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/14 "2014-12-01T12:14:22Z")

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Editing collision by hand in .ini - no issue.

Editing collision via editor - crash.

Compared to previous ini file - only large difference was added UI and DefaultProjectile references.

Removed the following line from DefaultEngine.ini:

+DefaultChannelResponses=(Channel=ECC\_EngineTraceChannel1,Name=“DefaultProjectile”,DefaultResponse=ECR\_Block,bTraceType=False,bStaticObject=False)

No longer crashes.

So DefaultProjectile is the culprit, for me at least 🙂

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<div class="post-metadata">

**Author:** ![Breakobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Breakobs](https://forums.unrealengine.com/u/Breakobs)\
**Post date:** [December 2, 2014, 2:42am UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/15 "2014-12-02T02:42:43Z")

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Interesting, this also fixed my project as well. Thanks!

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 2, 2014, 4:12pm UTC](https://forums.unrealengine.com/t/crash-on-loading-my-project-in-4-6/299332/16 "2014-12-02T16:12:48Z")

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We are glad you found a workaround. We’ve done some testing with your project and this issue has been fixed in our latest internal build. You should see it corrected in a future update.

Cheers,

TJ
