# Crash on launch on Mac

**URL:** <https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980>\
**Category:** Platform & Builds\
**Tags:** editor-crash-on-laun, launch-crash, crash-on-launch, unreal-engine, bug-report, Macbook-Pro, question\
**Created:** [January 4, 2015, 7:10am UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980 "2015-01-04T07:10:29Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Sudorossy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sudorossy](https://forums.unrealengine.com/u/Sudorossy)\
**Post date:** [January 4, 2015, 7:10am UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/1 "2015-01-04T07:10:29Z")

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Installed UE4 on my , crashes on launch.

Specs of Laptop

13" (Late 2013)

128GB SSD

4GB RAM

Iris graphics (1.5GB)

OSX Yosemite fully updated (as of 4th January 2015)

I’ve tried 4.6.1, 4.5.1 and even 4.7 preview.

log is same for each version. It appears to not be able to create an OpenGL context.

Pastebin of minidump [UE4 crash - Pastebin.com](http://pastebin.com/uDm5u09w)

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [January 5, 2015, 7:28pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/2 "2015-01-05T19:28:53Z")

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Hi Sudorossy,

How far do you get before crash occurs? Are you trying to open from Launcher or have you compiled from source using GitHub? Are you able to get to Project Browser to create a new project, or does it crash before then?

Please copy/paste information from Apple Menu \> About This Mac (minus Serial Number). Thanks!

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**Author:** ![Sudorossy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sudorossy](https://forums.unrealengine.com/u/Sudorossy)\
**Post date:** [January 5, 2015, 7:34pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/3 "2015-01-05T19:34:23Z")

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Hi , thanks for reply.

I open from launcher, on clicking “Launch” either from main screen or from “Library”, launcher minimizes and a second later crash log comes up.

I can’t create any projects.

Info from “About this Mac”  
OSX Yosemite  
Version 10.10.2  
(Retina, 13-inch, Late 2013)  
Processor 2.4 GHz Intel Core i5  
Memory 4 GB 1600 MHz DDR3  
Graphics Intel Iris 1536 MB

Currently my Display options are on “more space”, but I get same error if I leave display options on default.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [January 5, 2015, 8:40pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/4 "2015-01-05T20:40:10Z")

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Please and attach logs found in this location:

~/Library/Application Support/Epic/Unreal Engine/4.X/Saved/Crashes/CrashReport-ProjectName/

Note that /Users/yourusername/Library is invisible. While in Go menu, hold Option key and select Library to open it in a Finder window.

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**Author:** ![Sudorossy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sudorossy](https://forums.unrealengine.com/u/Sudorossy)\
**Post date:** [January 5, 2015, 8:46pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/5 "2015-01-05T20:46:51Z")

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Here’s attached crash reports. There were a few folders in that folder (I assume from multiple times I’ve started program), so I zipped them all.

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**Author:** ![anonymous\_user\_6888603d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6888603d](https://forums.unrealengine.com/u/anonymous_user_6888603d)\
**Post date:** [January 6, 2015, 4:08pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/6 "2015-01-06T16:08:52Z")

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10.10.2 is a pre-release build, nothing has been tested against it, but even then that’s an odd error to be seeing. It suggests that OpenGL can’t create context, but I can’t reproduce that here on my machines.

As a first step if you can try running 10.10.1 (current public build of Yosemite) just in case it is a 10.10.2 issue.

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**Author:** ![Sudorossy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sudorossy](https://forums.unrealengine.com/u/Sudorossy)\
**Post date:** [January 6, 2015, 9:22pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/7 "2015-01-06T21:22:22Z")

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Thank you! I had no idea it’d kept updating to beta versions after Yosemite released.

This solved my launch issue. Thanks again.

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**Author:** ![anon70564485](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon70564485](https://forums.unrealengine.com/u/anon70564485)\
**Post date:** [October 5, 2017, 8:30pm UTC](https://forums.unrealengine.com/t/crash-on-launch-on-mac/302980/8 "2017-10-05T20:30:02Z")

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Installed completed … When I clicked launch on Epic Game Launder, it crashes right away. I need help with this. Thank you.
