Crash on import FBX from 3DS Max

I am trying to import some FBX to the Engine 4.13 and UE crashed on import.

MachineId:B95DD5694521C846DF47A6A4126599C9
EpicAccountId:45bc73c7400941e1b55e7f544a0bcf9e

Access violation - code c0000005 (first/second chance not available)

libfbxsdk
UE4Editor_UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxstaticmeshimport.cpp:550]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportStaticMeshAsSingle() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxstaticmeshimport.cpp:1187]
UE4Editor_UnrealEd!UFbxFactory::ImportANode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:115]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:598]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:608]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:608]
UE4Editor_UnrealEd!UFbxFactory::RecursiveImportNode() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:608]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:299]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:72]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:143]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:971]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:571]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:781]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(FString const & __ptr64)>::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(FString const & __ptr64)>::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_ContentBrowser!FNewAssetOrClassContextMenu::ExecuteImportAsset() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\newassetorclasscontextmenu.cpp:403]
UE4Editor_ContentBrowser!TTupleImpl,TBaseDelegate,FString>::ApplyAfter,FString)>() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:88]
UE4Editor_ContentBrowser!TBaseStaticDelegateInstance,FString>::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1036]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:987]
UE4Editor_Slate!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:115]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4890]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5348]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5328]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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