# Crash on Android with OBB

**URL:** <https://forums.unrealengine.com/t/crash-on-android-with-obb/468787>\
**Category:** Mobile\
**Tags:** obb, unreal-engine, crash, Android, question\
**Created:** [July 28, 2020, 2:04pm UTC](https://forums.unrealengine.com/t/crash-on-android-with-obb/468787 "2020-07-28T14:04:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![zerobored](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zerobored](https://forums.unrealengine.com/u/zerobored)\
**Post date:** [July 28, 2020, 2:04pm UTC](https://forums.unrealengine.com/t/crash-on-android-with-obb/468787/1 "2020-07-28T14:04:35Z")

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Hello guys! For three weeks I’m struggling to find out why my game crashes when I’m building for Android armv7+obb. On arm6 + obb it’s working without any problems. Also if I package the game inside apk (no obb) armv7 it’s working. My guess is that the problems appeared after I’ve update my project from 4.24 to 4.25 ( I can’t go back because I’ve made big changes to the game) but I’m also confused ( If it was a migration problem from 4.24 to 4.25, it shouldn’t work on arm6 no?)

I’m debugging with Android Studion in shipping mode and I get this crash errors which for me are not very clear what this can be. Can someone light me? I’ve also re-installed windows, ue4, visual studio, android studio and still nothing.

In another project I’ve re-created all the structures (more than 30), re-created some of the widgets ( I have to many 70), also re-created some important blueprints but it’s still crashing. So can this be a compiling error?

Here is a crash log in shipping mode. Please someone who knows what is this about, tell me because I’m going crazy .  
[link text][1]  
[1]: [308296-crash.txt](https://forums.unrealengine.com/uploads/short-url/lxXvmSZGR4ZdB5cNtwrWhfIbo9.txt) (7.68 KB)
