Crash in FWorldPartitionLevelHelper::CreateEmptyLevelForRuntimeCell() Function.

Hello,

I’m currently testing the World Partition feature of Map A and trying to test the “Grid Cell Streaming” functionality. I’ve prepared Map A, which supports the World Partition feature. When I set the player controller of Map A to “Streaming Source” and play the game, I encounter the crash as described.

Based on a quick look at the code, it seems that the crash occurs because the FindObject() function should return false when it fails. However, the target in question is MainGrid, and I’m unsure how to address this issue.

Thank you for taking the time to read this.