A crash occurred in the crash reporter, when UE4Editor crashes:
UE4Editor-Core.dll!rml::internal::internalPoolMalloc(rml::internal::MemoryPool * memPool, unsigned __int64 size) Line 2059 C++
UE4Editor-Core.dll!scalable_realloc(void * ptr, unsigned __int64 size) Line 2425 C++
UE4Editor-Core.dll!FMallocTBB::Realloc(void * Ptr, unsigned __int64 NewSize, unsigned int Alignment) Line 85 C++
UE4Editor-SlateCore.dll!TArray<wchar_t,FDefaultAllocator>::AddUninitialized(int Count) Line 1276 C++
UE4Editor-SlateCore.dll!FStabilityEventLogger::GetLog() Line 94 C++
UE4Editor-CrashTracker.dll!FCrashTrackerEventLogger::OnHandleError() Line 53 C++
UE4Editor-CrashTracker.dll!TBaseRawMethodDelegateInstance<0,FCrashTrackerEventLogger,void __cdecl(void)>::ExecuteIfSafe() Line 582 C++
UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() Line 1030 C++
UE4Editor-Core.dll!FOutputDeviceWindowsError::HandleError() Line 125 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 215 C++
[External Code]
Since frontend.cpp is not distributed, this is the point of crash in the disassembly:
--- d:\perforce\pitbull-tburnsvs2013\ue4\engine\source\thirdparty\inteltbb\inteltbb-4.0\src\tbbmalloc\frontend.cpp
00007FFAA9ED2990 mov qword ptr [rsp+20h],rbp
00007FFAA9ED2995 push rdi
00007FFAA9ED2996 sub rsp,30h
00007FFAA9ED299A mov rdi,rdx
00007FFAA9ED299D mov rbp,rcx
00007FFAA9ED29A0 test rcx,rcx
00007FFAA9ED29A3 je rml::internal::internalPoolMalloc+322h (07FFAA9ED2CB2h)
00007FFAA9ED29A9 mov qword ptr [memPool],rbx
00007FFAA9ED29AE mov qword ptr [size],rsi
00007FFAA9ED29B3 mov qword ptr [rsp+50h],r14
00007FFAA9ED29B8 movaps xmmword ptr [rsp+20h],xmm6
00007FFAA9ED29BD movss xmm6,dword ptr [__real@463e8000 (07FFAA9FD1FA4h)]
00007FFAA9ED29C5 xor r14d,r14d
00007FFAA9ED29C8 test rdi,rdi
00007FFAA9ED29CB jne rml::internal::internalPoolMalloc+44h (07FFAA9ED29D4h)
00007FFAA9ED29CD mov edi,8
00007FFAA9ED29D2 jmp rml::internal::internalPoolMalloc+51h (07FFAA9ED29E1h)
00007FFAA9ED29D4 cmp rdi,1FC1h
00007FFAA9ED29DB jae rml::internal::internalPoolMalloc+30Bh (07FFAA9ED2C9Bh)
00007FFAA9ED29E1 mov rdx,rdi
00007FFAA9ED29E4 mov rcx,rbp
00007FFAA9ED29E7 call rml::internal::MemoryPool::getAllocationBin (07FFAA9ED1F60h)
00007FFAA9ED29EC mov rsi,rax
00007FFAA9ED29EF test rax,rax
00007FFAA9ED29F2 je rml::internal::internalPoolMalloc+304h (07FFAA9ED2C94h)
00007FFAA9ED29F8 mov rdx,qword ptr [rax]
00007FFAA9ED29FB test rdx,rdx
00007FFAA9ED29FE je rml::internal::internalPoolMalloc+0E6h (07FFAA9ED2A76h)
00007FFAA9ED2A00 mov r8,qword ptr [rdx+60h]
00007FFAA9ED2A04 test r8,r8
00007FFAA9ED2A07 je rml::internal::internalPoolMalloc+82h (07FFAA9ED2A12h)
00007FFAA9ED2A09 mov rax,qword ptr [r8]
(At 00007FFAA9ED2A09)
Unhandled exception at 0x00007FFAA9ED2A09 (UE4Editor-Core.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000002C96.
Thank you for looking into this,