Crash in 4.16 packaged game 'No outstanding IO, no nodes in the queue...'

I’m also getting the same error after upgrading to 4.16, although in the shipping build strangely it was the one a few lines down (“No outstanding IO, no nodes in the queue, yet we still have ‘PackagesWithNodes’ in the graph.”) rather than the AddedNodes one, but in a DebugGame package it is the same as you. Attaching my stack trace for debug game package. I’ve just got setup so I can recreate the problem while debugging in VS, any pointers of how to find the problem? Thanks!