# Crash in 4.16 packaged game 'No outstanding IO, no nodes in the queue...'

**URL:** <https://forums.unrealengine.com/t/crash-in-4-16-packaged-game-no-outstanding-io-no-nodes-in-the-queue/398521>\
**Category:** Mobile\
**Tags:** crashes, gameplay-tags, UE4-16, unreal-engine, crash, Packaging, question\
**Created:** [June 9, 2017, 8:02am UTC](https://forums.unrealengine.com/t/crash-in-4-16-packaged-game-no-outstanding-io-no-nodes-in-the-queue/398521 "2017-06-09T08:02:50Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![itsAcren](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/itsacren/32/1194653_2.png) [@itsAcren](https://forums.unrealengine.com/u/itsAcren)\
**Post date:** [July 20, 2017, 9:19am UTC](https://forums.unrealengine.com/t/crash-in-4-16-packaged-game-no-outstanding-io-no-nodes-in-the-queue/398521/10 "2017-07-20T09:19:07Z")

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Nice, glad you solved it. The second instance of the issue for me was again referencing a blueprint class in config that I thought existed, but was not being cooked. Ended up switching to use the asset manager instead.

Will reopen this issue because I agree it should be reported.

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