[crash]Constant crashing after making UMG hud

I keep getting constant crashes after making a hud and applying it to my game.

It has simple bar which is related to a % (health), I recreated the hud several times and still get constant crashing . Was fine yesterday, loaded this morning and now constantly crashes out .

Callstack below

!Id:4d66a20a07f0e244f2be6d430b231629

Access violation - code c0000005 (first/second not available)

Fatal error!

UE4Editor_Engine + 3535218 bytes
UE4Editor_Engine + 3535849 bytes
UE4Editor_Engine + 1085966 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1302139 bytes
UE4Editor_CoreUObject + 1411090 bytes
UE4Editor_CoreUObject + 1537040 bytes
UE4Editor_CoreUObject + 1416060 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1414096 bytes
UE4Editor_UMG + 354974 bytes
UE4Editor_UMG + 324491 bytes
UE4Editor_UMG + 360362 bytes
UE4Editor_Slate + 3436649 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_UMG + 488185 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_UMG + 488362 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_Slate + 2760356 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_UMGEditor + 862048 bytes
UE4Editor_UMGEditor + 862272 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_Slate + 2759851 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_Slate + 2759851 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_Slate + 3439116 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_Slate + 3439116 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_Slate + 2759851 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_Slate + 3439116 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 612516 bytes
UE4Editor_SlateCore + 610396 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 610095 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_SlateCore + 609535 bytes
UE4Editor_SlateCore + 611816 bytes
UE4Editor_Slate + 528273 bytes
UE4Editor_Slate + 529060 bytes
UE4Editor_Slate + 782765 bytes
UE4Editor_Slate + 901432 bytes
UE4Editor!FEngineLoop::Tick() + 3397 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2114]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Ghiest,

Can you post the steps you take to recreate the crash? Screenshots of the UMG and Blueprints may help as well. Also, can you please post your Dxdiags and log file? You log file is located in your Unreal Projects/[Project Name]/Saved/Logs folder. Any additional information may help.

Hi Ghiest,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this crash, please comment here with the information requested. Thank you!