On ShooterGame: if I add a BotPawn to the level and hit play, with Number of Clients = 1, the game works fine.
If I try it with Number of Clients = 2, the game crashes with the following call stack.
> 0000003b9fce3e80() Unknown
RocketEditor-Engine.dll!00007ff91a633a9e() Unknown
RocketEditor-Engine.dll!00007ff919855f67() Unknown
RocketEditor-Engine.dll!00007ff91985ebd6() Unknown
RocketEditor-Engine.dll!00007ff91a53d8f6() Unknown
RocketEditor-Engine.dll!00007ff91a55586f() Unknown
RocketEditor-Core.dll!00007ff91bc99856() Unknown
RocketEditor-Core.dll!00007ff91bc9999d() Unknown
RocketEditor-Core.dll!00007ff91bcaa93f() Unknown
RocketEditor-Engine.dll!00007ff91a58b58b() Unknown
RocketEditor-Engine.dll!00007ff91a58fbaf() Unknown
RocketEditor-Engine.dll!00007ff91a2464e6() Unknown
RocketEditor-Engine.dll!00007ff91a24cbf3() Unknown
RocketEditor-UnrealEd.dll!00007ff918610001() Unknown
RocketEditor-UnrealEd.dll!00007ff918a0bcc6() Unknown
RocketEditor.exe!00007ff742e88edc() Unknown
RocketEditor.exe!00007ff742e7e8dc() Unknown
RocketEditor.exe!00007ff742e8a71c() Unknown
RocketEditor.exe!00007ff742e8b3ef() Unknown
kernel32.dll!00007ff936ec15cd() Unknown
ntdll.dll!00007ff9372a43d1() Unknown
I also tried creating a bot via a blueprint, that calls SpawnAI
on Begin Play
. Also crashes when Nr of Clients = 2.
What could it be?