Every time when I modify or add a lot of C++ code (most of them are native C++ and do not inherit UObject), compile, IDE will Hotlink.
At this time, crash in PIE or exit PIE.
After my investigation, as long as the GC is triggered, it crashes.
I modified the source code of UE myself and saved part of the memory before the crash. I learned that it was caused by this FGCObject and UGameInstanceSubSystem
How can I avoid it? My project is basically native C++, using a small amount of UObject (Native C++ uses WeakObjectPtr to save UObject pointers)