Cover Generator

From time to time I get this Error that crashes the Editor when I start running the game



Assertion failed: !IsGarbageCollecting() [File: D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 2286] Unable to create new object: CoverPoint /Engine/Transient.None. Creating UObjects while Collecting Garbage is not allowed!

UE4Editor_Core
UE4Editor_Core
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoverGenerator!ACoverGenerator::IsValidCoverPoint() [e:\unreal engine projects\mygame\plugins\covergenerator-ue4-master\source\covergenerator\private\covergenerator.cpp:376]
UE4Editor_CoverGenerator!ACoverGenerator::TestAndAddPoint() [e:\unreal engine projects\mygame\plugins\covergenerator-ue4-master\source\covergenerator\private\covergenerator.cpp:417]
UE4Editor_CoverGenerator!ACoverGenerator::AnalizeMeshData() [e:\unreal engine projects\mygame\plugins\covergenerator-ue4-master\source\covergenerator\private\covergenerator.cpp:510]
UE4Editor_CoverGenerator!FGenerateCoversAsyncTask:: DoWork() [e:\unreal engine projects\mygame\plugins\covergenerator-ue4-master\source\covergenerator\private\generatecoversasync.cpp:17]
UE4Editor_CoverGenerator!FAutoDeleteAsyncTask<FGenerateCoversAsyncTask>:: DoWork() [f:\unreal engine\ue_4.25\engine\source\runtime\core\public\async\asyncwork.h:100]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll


I think that the main problem here is that sometimes the Cover Generates Objects while Garbage is being Collected.
Anyone knows how to fix this?