It did, thank you!
You will want to add a “Set Collision Enabled” node after “++”, and set the “Pawn” collision to False. That way you can’t trigger the collision more than once. You can also destroy the actor if you wish
It did, thank you!
You will want to add a “Set Collision Enabled” node after “++”, and set the “Pawn” collision to False. That way you can’t trigger the collision more than once. You can also destroy the actor if you wish