Couldn't find target rules file for target

I was able to compile ue4, but when I try to open up the project solution and build my game I get the following error:

1>------ Build started: Project: MetroDriver, Configuration: Debug_Editor x64 ------
1>EXEC : error : Couldn’t find target rules file for target ‘MetroDriverEditor’ in rules assembly ‘MetroDriverEditorModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
1> Location: Z:\UnrealEngine4\Engine\Intermediate\Build\BuildRules\MetroDriverEditorModuleRules.dll
1> Target rules found:
1> UE4Client - Z:\UnrealEngine4\Engine\Source\UE4Client.Target.cs
1> UE4Editor - Z:\UnrealEngine4\Engine\Source\UE4Editor.Target.cs
1> UE4Game - Z:\UnrealEngine4\Engine\Source\UE4Game.Target.cs
1> UE4Server - Z:\UnrealEngine4\Engine\Source\UE4Server.Target.cs
1> BlankProgram - Z:\UnrealEngine4\Engine\Source\Programs\BlankProgram\BlankProgram.Target.cs
1> CrashReportClient - Z:\UnrealEngine4\Engine\Source\Programs\CrashReporter\CrashReportClient\CrashReportClient.Target.cs
1> MinidumpDiagnostics - Z:\UnrealEngine4\Engine\Source\Programs\CrashReporter\MinidumpDiagnostics\MinidumpDiagnostics.Target.cs
1> UnrealLaunchDaemon - Z:\UnrealEngine4\Engine\Source\Programs\IOS\UnrealLaunchDaemon\UnrealLaunchDaemon.Target.cs
1> ShaderCompileWorker - Z:\UnrealEngine4\Engine\Source\Programs\ShaderCompileWorker\ShaderCompileWorker.Target.cs
1> SlateViewer - Z:\UnrealEngine4\Engine\Source\Programs\SlateViewer\SlateViewer.Target.cs
1> SymbolDebugger - Z:\UnrealEngine4\Engine\Source\Programs\SymbolDebugger\SymbolDebugger.Target.cs
1> UnrealFileServer - Z:\UnrealEngine4\Engine\Source\Programs\UnrealFileServer\UnrealFileServer.Target.cs
1> UnrealFrontend - Z:\UnrealEngine4\Engine\Source\Programs\UnrealFrontend\UnrealFrontend.Target.cs
1> UnrealHeaderTool - Z:\UnrealEngine4\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
1> UnrealLightmass - Z:\UnrealEngine4\Engine\Source\Programs\UnrealLightmass\UnrealLightmass.Target.cs
1> UnrealPak - Z:\UnrealEngine4\Engine\Source\Programs\UnrealPak\UnrealPak.Target.cs
1>
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “Z:\UnrealEngine4\Engine\Build\BatchFiles\Build.bat MetroDriverEditor Win64 Debug” exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========

Any ideas?

I get the same error. Maybe because IOS isn’t very well supported yet? They said it’s a little bit rough around the edges.