# Could someone make a tutorial on how to add a Global Class & expose it to Blueprints?

**URL:** <https://forums.unrealengine.com/t/could-someone-make-a-tutorial-on-how-to-add-a-global-class-expose-it-to-blueprints/76313>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [October 18, 2016, 5:27pm UTC](https://forums.unrealengine.com/t/could-someone-make-a-tutorial-on-how-to-add-a-global-class-expose-it-to-blueprints/76313 "2016-10-18T17:27:43Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![rincom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rincom](https://forums.unrealengine.com/u/rincom)\
**Post date:** [February 10, 2017, 1:41pm UTC](https://forums.unrealengine.com/t/could-someone-make-a-tutorial-on-how-to-add-a-global-class-expose-it-to-blueprints/76313/5 "2017-02-10T13:41:01Z")

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Hey, maybe this is what you want

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Is this?

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_[View the full topic](https://forums.unrealengine.com/t/could-someone-make-a-tutorial-on-how-to-add-a-global-class-expose-it-to-blueprints/76313)._
