# Could not import .udatasmith file in UE 4.27

**URL:** <https://forums.unrealengine.com/t/could-not-import-udatasmith-file-in-ue-4-27/1545447>\
**Category:** Pipeline & Plugins\
**Tags:** export, Datasmith, problems, unreal-engine, import, 3DS-Max\
**Created:** [December 22, 2023, 12:32pm UTC](https://forums.unrealengine.com/t/could-not-import-udatasmith-file-in-ue-4-27/1545447 "2023-12-22T12:32:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![seeyouanteeius](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@seeyouanteeius](https://forums.unrealengine.com/u/seeyouanteeius)\
**Post date:** [December 22, 2023, 12:32pm UTC](https://forums.unrealengine.com/t/could-not-import-udatasmith-file-in-ue-4-27/1545447/1 "2023-12-22T12:32:38Z")

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Hello.

I tried to import .udatasmith model from 3ds max but I keep getting these errors:

```auto
DatasmithImport: Error: Cannot find Static Mesh 57 for Static Mesh Actor DrawCall_0256.StaticMeshComponent0.
DatasmithImport: Error: Cannot find Static Mesh 58 for Static Mesh Actor DrawCall_0257.StaticMeshComponent0.
DatasmithImport: Error: Cannot find Static Mesh 59 for Static Mesh Actor DrawCall_0258.StaticMeshComponent0.

```

and etc.

I have \_Assets folder at the same level as .udatasmith file.  
I don’t have any special characters in file path.

I’ve chosen the right 3ds Max plugin version [here](https://www.unrealengine.com/en-US/datasmith/plugins) (3ds max and 4.27 UE version)

None of fixes i have found here on forum could help me out ([this](https://forums.unrealengine.com/t/cannot-find-static-mesh-for-static-mesh-actor-on-import/112881) and etc.).

How can i resolve my problem? Are there any special settings for export in 3ds max except installed plugin + choosing datasmith format?  
Are there any other ways for “simple” export from 3dsmax to Unreal Engine 4.27?

P.s. I have Datasmith Content and Datasmith FBX Importer plugins enabled  
P.p.s. Here is a directory containing udatasmith file:

 ![datasmithproblem](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/e/7eecbf7150db98db48af44f1364a3fb7e3762144.png)

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<div class="post-metadata">

**Author:** ![UE\_FlavienP](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ue_flavienp/32/1194546_2.png) [@UE\_FlavienP](https://forums.unrealengine.com/u/UE_FlavienP)\
**Post date:** [January 9, 2024, 5:27pm UTC](https://forums.unrealengine.com/t/could-not-import-udatasmith-file-in-ue-4-27/1545447/2 "2024-01-09T17:27:42Z")

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the path you gave for 3ds Max Plugin is generic one. just to double check you did use that one [https://unrealstudio.epicgames.com/UnrealDatasmithMaxExporter\_4\_27\_2.msi](https://unrealstudio.epicgames.com/UnrealDatasmithMaxExporter_4_27_2.msi)  
and then you use Unreal Engine version 4.27.2?
