# Copying/Pasting 'Add Procedural Mesh Component' node in blueprints, will break the collision on the copied component

**URL:** <https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511>\
**Category:** World Creation\
**Tags:** add-component, unreal-engine, Physics, procedural-mesh, Collision, question\
**Created:** [May 13, 2017, 2:18pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511 "2017-05-13T14:18:17Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Rainbow.Warrior](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rainbow.Warrior](https://forums.unrealengine.com/u/Rainbow.Warrior)\
**Post date:** [May 13, 2017, 2:18pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511/1 "2017-05-13T14:18:17Z")

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I made a short video explaining it much better → [Unreal Engine: Procedural Mesh Bug Report. - YouTube](https://www.youtube.com/watch?v=5LTlSxUe4cA)

But basically, the collision on the procedural mesh breaks whenever you use copy/duplicate to make another ‘Add Procedural Mesh Node’. But just watch the video. Easier to understand. ;D

If you want system specs or like ‘steps I took’ just ask me. The bug is pretty straight forward though. And well hidden 😉

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**Author:** ![Neilz0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neilz0r](https://forums.unrealengine.com/u/Neilz0r)\
**Post date:** [May 13, 2017, 2:56pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511/2 "2017-05-13T14:56:31Z")

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A friend of mine told me to come here and upvote this. I watched the video. I don’t approve of anything being broken, so it wins an upvote.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [May 15, 2017, 5:07pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511/3 "2017-05-15T17:07:07Z")

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Hello Rainbow.Warrior,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

LinkL [Unreal Engine Issues and Bug Tracker (UE-45019)](https://issues.unrealengine.com/issue/UE-45019)

Make it a great day

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**Author:** ![tanmayb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tanmayb](https://forums.unrealengine.com/u/tanmayb)\
**Post date:** [September 22, 2018, 1:49pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511/4 "2018-09-22T13:49:54Z")

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This issue still persists in as latest as 4.20. It has only 2 votes on the issue tracker (mine’s the second one), but is there any way this can be fixed? I just spent two weeks banging my skull and it turned out to be a bug in UE itself! Wouldn’t want this to happen to anyone else. 🙂

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**Author:** ![add\_Nothing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@add\_Nothing](https://forums.unrealengine.com/u/add_Nothing)\
**Post date:** [October 31, 2019, 4:07pm UTC](https://forums.unrealengine.com/t/copying-pasting-add-procedural-mesh-component-node-in-blueprints-will-break-the-collision-on-the-copied-component/393511/5 "2019-10-31T16:07:57Z")

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Thanks for the tip man, I was getting crazy ^^’…
